Well, if your character learn skills through events that add the skill, you could make the event add a point to a variable called, like, "#0001: Hero 1 Skills". A simple fork condition could then check the variable and see if it goes over 60. However, if you have the characters learn it through levels I doubt you can help it. And if they're learning through skill books then I doubt that would work either since it's impossible to "raw-check" the number of skills a character has.