alright, this is a tad complex but I'll explain to the best of my ability.
The battle animations I'm made include the enemies in the animation, so it almost appears they are animated as they flinch when they get hit and etc. Because of this, all the skills have ONE SPECIFIC enemy in the animation. Therefore I need to make some sort of conditional branch that when a skill is used on enemy A it uses skill animation A, and in the same battle if it's used on enemy B it uses animation B and so on and so forth. Any suggestions on how to tackle this?