This skill,,when cast by your hero(s),,will force a selected enemy to flee from battle. You don't need any switches nor variables for this skill to work. Here is how it's done.
First create a new STATE(condition) as follows:
Then,,create a Common Event as follows (it uses conditional branch [page 1] and force action [page 3] commands):
Here is a more detailed version of Conditional Branch and Force Action commands:
Finally,,create a new skill in the skills section as follows (I called it SCARE):
AND YOU ARE DONE!! Enjoy. Also on a personal note,,you can make enemies such as BOSSES immune to the FLEEING state. ([E] Fleeing under State Efficiency in Enemies Tab) Also you can make some enemies more subdued to the state than others. [A] Fleeing would make them most likely to flee,,[E] Fleeing makes them virtually invulnerable.
Coming up....the WARP SKILL tutorial.