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Battle CharSets As Monsters? (RM2k3)

Started by droginator, September 11, 2007, 10:13:09 PM

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droginator

Is there any way to make BattleCharSets as enemies? Because I want to make the enemies actually move and do stuff. I've searched for this and found nothing. Anybody know how to do this in RM2k3?

TeaBag

pretty much impossible on 2k3, sorry.  I've seen someone do it, but it was with a million common events and the end result was kinda crappy anyway.
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Qig

Working on world of sorrow again.

droginator

Maybe, but wouldn't I have to make the animation go for, like, forever?

tSwitch

well think about this

battle animations
state - normal
<begin animation == remove battler>
:plays animation of moving enemy:

state - poison
<begin animation == remove battler>
:plays poision animation:

attack anim
<begin animation == remove battler>
attack anim

etc...

try that, it could work
(you'd need parallel events to check enemy status tho)


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droginator

No offense, but do you mind simplifying that please?

Nightwolf

What you is asking, Son, is a very difficult thing i think and that IS the easiest way.
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droginator

Yea, but I don't get what NAMKCOR is saying exactly. I make the monster disappear when the animation goes? Here's kinda what I want to do:
I want to make like a battle where you fight this guy and when you beat him he joins your team. But I want him to move, cause then it'll be like your fighting him and he's moving.
I could probably do animations, but how do I loop animations?