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Battle CharSets As Monsters? (RM2k3)

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Level 87
Is there any way to make BattleCharSets as enemies? Because I want to make the enemies actually move and do stuff. I've searched for this and found nothing. Anybody know how to do this in RM2k3?

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Level 88
Keep on Baggin'
pretty much impossible on 2k3, sorry.  I've seen someone do it, but it was with a million common events and the end result was kinda crappy anyway.
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pokeball QigOffline
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Level 87
Battle animations might work.
Working on world of sorrow again.

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Level 87
Maybe, but wouldn't I have to make the animation go for, like, forever?

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Hungry
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Mawbeast
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well think about this

battle animations
state - normal
<begin animation == remove battler>
:plays animation of moving enemy:

state - poison
<begin animation == remove battler>
:plays poision animation:

attack anim
<begin animation == remove battler>
attack anim

etc...

try that, it could work
(you'd need parallel events to check enemy status tho)

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Level 87
No offense, but do you mind simplifying that please?

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=D
What you is asking, Son, is a very difficult thing i think and that IS the easiest way.
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Level 87
Yea, but I don't get what NAMKCOR is saying exactly. I make the monster disappear when the animation goes? Here's kinda what I want to do:
I want to make like a battle where you fight this guy and when you beat him he joins your team. But I want him to move, cause then it'll be like your fighting him and he's moving.
I could probably do animations, but how do I loop animations?