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Everything about my game operations are now perfect...but theres 1 more thing...

Started by Ragnarok, September 09, 2007, 04:36:58 PM

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Ragnarok

I've been getting a bit muddled and at 1 point lost patience lol. I can't get round making a running button using the shift button...

Could I have 2 things?

1) An explanation
2) A script?

This is for rpg maker 2003 btw.

Falcon


Ragnarok

sry. In all honesty, i assumed a script was something else (call me stupid, i don't mind)

I mean the event commands

TeaBag

I may remember seeing a guide about that stuff on a site years ago... (rpg2knet maybe, but their out of order) all I can recommend is that you Google 2k3 guides and hope for the best
Some friends mend.  Some friends depend.  Some friends lend.  Some friends send.  Friend.

modern algebra

I'm not going to give you a script, since it is really easy to do with events. All you need to do is make a common event and set it to parallel process. Inside the common event, place this:

Conditional Branch: Button <Shift> is being pressed (Actually, you assign Shift to a button by pressing F1 during test-play)
   Set Move Route: Player
      Change Speed: 5
Else
  Move Event: Player
      Change Speed: 4
End



You can add wait frames at the end if you feel any lag from it. There is a Double Tap Dash Button Event System in the Event Systems Database

If you need more help, don't hesitate to ask

Granted, I am using RMXP, but 2k3 wiwll have something similar, maybe instead of con. branches it would be Button Input Processing?