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[Request] How to Customize Title Screen tute

Started by Voyevoda, August 28, 2007, 06:01:44 AM

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Voyevoda

I want to customize my title screen but don't know where to begin.
could someone show me how.

I want the finished title screen to have my own customized buttons for "start game" "continue" and "End game"
if it is at all relevant i want it to look like this.
Current Project: UnderGround
Status: In development
Story: 50%
Maps: 01%
Scripts: 05%
Characters: 40%

modern algebra

Well, I assume you know how to change the title graphic.

For Custom Buttons, you can do a couple things. First, modify the scripts and change the font, (Changing the words is easy, just take a look at Scene_Title.

Also, you could use the tut to skip the title screen, and event your own. If you take a look at Quintessence, I believe that is what Reives has done. A benefit to this approach is you are able to use whatever buttons you want, you can even animate the title screen if you want. It's not terribly difficult.

Voyevoda

Quote from: modern algebra on August 28, 2007, 03:32:37 PM
Well, I assume you know how to change the title graphic.

For Custom Buttons, you can do a couple things. First, modify the scripts and change the font, (Changing the words is easy, just take a look at Scene_Title.

Also, you could use the tut to skip the title screen, and event your own. If you take a look at Quintessence, I believe that is what Reives has done. A benefit to this approach is you are able to use whatever buttons you want, you can even animate the title screen if you want. It's not terribly difficult.

Thanks for the ideas but I have a few problems. I'm still very new to scripting, and have never been very good at programing. could you explain how to customize the title screen buttons. I have tried to change the actual words on the screen but they kept coming up as the originals regardless of what I do. I also need to know how to change the font, type size and spacing, and remove the box they are in.

also, searching for both Reives and Quintessence turned up nothing, what are these?
Current Project: UnderGround
Status: In development
Story: 50%
Maps: 01%
Scripts: 05%
Characters: 40%

modern algebra

it's a game, Quintessence, by Reives.

To change the words, just go into Scene_Title (in the script editor) and you should see something like this:


    # Make command window
    s1 = "New Game"
    s2 = "Continue"
    s3 = "Shutdown"
    @command_window = Window_Command.new(192, [s1, s2, s3])
    @command_window.back_opacity = 160
    @command_window.x = 320 - @command_window.width / 2
    @command_window.y = 288


Just change the "New Game", "Continue", "Shutdown" to your own words.


Sophist

Quote from: memekia on September 08, 2007, 07:54:35 PM
*raises hand*could i ask a question?
how can i add more than 3 things?

You should probably make another topic to ask a question.  ;8
[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]

Kokowam

You see where it says

s1 = "New Game"?

Basically continue that however you want for different ones and in the place where it says
@command_window = Window_Command.new(192, [s1, s2, s3])
add onto the end so it becomes like
@command_window = Window_Command.new(192, [s1, s2, s3, s4, s5])
And so on.

Karo Rushe

ow that I learn that a bit and see I am interest...How do you make the options in the title be either in left or Right, in the title screen?

Sophist

Quote from: Dark Angel Sion on September 09, 2007, 02:57:34 AM
ow that I learn that a bit and see I am interest...How do you make the options in the title be either in left or Right, in the title screen?

Take modern algebras script and change the x and y values? I dunno the first thing about scripting but that would seem as a given.
[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]

modern algebra

yeah, that's right for moving. The part for adding more options, though, is only partially correct. It would make the options show up, but they wouldn't do anything unless you modified this part of the code:

  def update
    # Update command window
    @command_window.update
    # If C button was pressed
    if Input.trigger?(Input::C)
      # Branch by command window cursor position
      case @command_window.index
      when 0  # New game
        command_new_game
      when 1  # Continue
        command_continue
      when 2  # Shutdown
        command_shutdown
      end
    end
  end


You would have to add aa when 3, when 4, etc... and they would have to call a method which would execute that option. You'd probably need to know a little scripting to create a meaningful option.

Voyevoda

What I'm curious about is how to replace the standard command window to make it look like the picture i have posted. like i make the command window invisible then how do i paste my own pictures over as the selections?

and if it's not to much to ask explain in a way where i can go through the process myself rather then posting a premade script. I actually want to understand what it is I'm doing.
Current Project: UnderGround
Status: In development
Story: 50%
Maps: 01%
Scripts: 05%
Characters: 40%

modern algebra

Well, it wouldn't be hard to make the command window invisible. However, to make it so that it selects your pictures as the options you would need to write a selection class. That's not impossible, but I don't know what level you are at and so I am not sure how hard it would be. Essentially though, it would be very similar to the Window_Command Class. However, you would need to use bitmaps to display the words, rather than strings, and you would probably need to redefine the update_cursor_rect for that class. If you don't want me to make the script, then that's fine. But it is really not particularly difficult. The other option is to change the font in Window_Command, but that will not light up the words as you go past them, but rather would just display a cursor over them.