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notify when level up

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*****
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Illuminaudio
I checked the database and the post that once had this script in it now just says "lol, gone."

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1. Should have gone in script request.
2. chaosproject.co.nr has all of Blizzard's scripts.

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Illuminaudio
Well now I have the script, complete with a syntax error on line 420.

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http://rmrk.net/index.php/topic,19774.0.html

It's probably better to ask on chaosproject though, since Blizzard would know his code better than we would.

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If it's just a syntax error, it's probably as simple as an unclosed bracket. Look at line 420 and the one above it and make sure that all open brackets{[ or (} have a close bracket {] or )}

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Our older scripters used to go cranky when something like that was asked.
it's a very basic common event or para event on each map (your choice)

it simply goes: (well after setting hero level variable to the starting hero level in a basic event at the start of the game)
wait 2 frames (no lag)
If hlvl(variable) < hero level stat then
-show level up animation
-hlvl(variable) = hero level stat.

after the animation you can always do things like adding a massage with the old stats (which you'll save in the same way via variables) and the new stats, and so on, maybe even add a gift item for reaching certain levels.

well, that's another option if the script is erroring you or doesn't do exactly what you want it to
holy shit my sig was big!

pokeball WcWOfflineMale
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2 + 2 is a math problem, NOT 4.
This script is actually meant to notify after you've leveled up in battle, please think before you post something about a common event or parallel process event to a script request. 
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Well, the parallel process does the same thing; it just exits battle first.

pokeball WcWOfflineMale
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2 + 2 is a math problem, NOT 4.
True, but Lord Blizzard's still whoops common events by tons.
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