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RMXP Knights-Inventory Problem

Started by agent_apep, August 14, 2007, 11:16:36 PM

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agent_apep

In the first level of my game there are two different heroes that you switch between.  Many of the puzzles on the first level involve one hero picking up an item in one part of the level that the other hero needs in another part of the level, and then finding a way to send it to them.

However, I have discovered that regardless of what hero picks up what, they have a communal inventory.  I suspect that I will need a script to give each hero a seperate inventory, or make a pain-in-the-ass event string conditionally taking away any item they could possibly have when the characters change and then giving it all back at the next change.

Basically I'm asking if there's an easier way to do this, or if anyone has a script that I can use, as I have no real knowledge of scripting.

I'd appreciate any help.

Falcon

Trickster's Multiple Inventories Script, I saw it on .org

agent_apep

Sorry if this seems like a stupid question, but where .org?

firerain


agent_apep