RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
RMXP Knights-Inventory Problem

0 Members and 1 Guest are viewing this topic.

**
Rep: +0/-0Level 86
In the first level of my game there are two different heroes that you switch between.  Many of the puzzles on the first level involve one hero picking up an item in one part of the level that the other hero needs in another part of the level, and then finding a way to send it to them.

However, I have discovered that regardless of what hero picks up what, they have a communal inventory.  I suspect that I will need a script to give each hero a seperate inventory, or make a pain-in-the-ass event string conditionally taking away any item they could possibly have when the characters change and then giving it all back at the next change.

Basically I'm asking if there's an easier way to do this, or if anyone has a script that I can use, as I have no real knowledge of scripting.

I'd appreciate any help.

******
Revolution is not a bed of roses.
Rep:
Level 91
Project of the Month winner for July 2009
Trickster's Multiple Inventories Script, I saw it on .org

**
Rep: +0/-0Level 86
Sorry if this seems like a stupid question, but where .org?

*
Meet me in the middle
Rep:
Level 89
or left of the dial.
For frequently finding and reporting spam and spam botsSecret Santa 2012 Participant

**
Rep: +0/-0Level 86
Oh, thanks!