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3d sounds?

Started by pliio8, August 08, 2007, 07:15:29 PM

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pliio8

I know you know what I'm talking about.

An event that emits a sound (Controlled by a script) that gets louder as you get closer.

Note: This script need to be able to run with the event set to anyhting but auto-run and Parralell. (So, I think it needs to wrok with comments.)

Any and all help would be GREATLY appreciated. And yes, I know its possible to do with eventing, but its too lagggy, even with an anti-lag.
Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

modern algebra

It wouldn't be laggy if you controlled it with variables. It will only be laggy if you use tons of events.

I think events are probably the way to go with this one.

pliio8

Can you explain on using variables? I don't understand how you could make that with...well...variables.
Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

modern algebra

#3
Alright, well I'll make a plug n' play event system for you. It probably is easier with scripts, but the Event Systems database needs some fattening up.

EDIT:
LINK:
http://rmrk.net/index.php/topic,19865.0.html

As I say in the topic, I might make a scripting version, as it would ultimately be better, but I just wanted to make another event system for the database. I feel people could learn a little bit about eventing from such a system.