RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

Mr Mo's ABS problem

Started by hatstand, August 08, 2007, 10:48:00 AM

0 Members and 1 Guest are viewing this topic.

hatstand

ok.. after setting up the ranged weapons and skills, i go to test them, but they dont work.... melee weapons work, as did the skills before they were ranged.

script:
(Ranged Weapons)
#--------------------------------------------------------------------------
# You do not need to add the animation suffixes if you don't want the player
# to animate when attacking.
#--------------------------------------------------------------------------
#Ranged Weapons
RANGE_WEAPONS = {}
# RANGE_WEAPONS[Weapon_ID] =
#[Character Set Name, Move Speed, Animation, Ammo, Range,  Mash Time(in seconds), Kick Back(in tiles),Animation Suffix]
# Leave kickback 0 if you don't want kick back effect.
RANGE_WEAPONS[25] = ["Arrow", 5, 4, 35, 10, 7, 0]
RANGE_WEAPONS[26] = ["Arrow", 5, 4, 35, 12, 7, 0]
RANGE_WEAPONS[27] = ["Arrow", 5, 4, 35, 14, 7, 0]
RANGE_WEAPONS[28] = ["Arrow", 5, 4, 35, 16, 7, 0]
RANGE_WEAPONS[29] = ["Arrow", 5, 4, 35, 18, 7, 0]
RANGE_WEAPONS[30] = ["Ammo", 7, 4, 35, 7, 3, 0]

(Ranged Skills)
#Ranged Skills
RANGE_SKILLS = {}
# RANGE_SKILLS[Skill_ID] = [Range, Move Speed, Character Set Name, Mash Time(in seconds), Kick Back(in tiles)]
RANGE_SKILLS[1] = [10, 5, "Fire", 5, 1]


ive gone through the readme, checked the order of the numbers, checked the number of numbers, checked the scripts in the demo, compared them.. and they still dont work...