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Mr Mo's ABS problem

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Level 87
ok.. after setting up the ranged weapons and skills, i go to test them, but they dont work.... melee weapons work, as did the skills before they were ranged.

script:
Code: [Select]
(Ranged Weapons)
#--------------------------------------------------------------------------
# You do not need to add the animation suffixes if you don't want the player
# to animate when attacking.
#--------------------------------------------------------------------------
#Ranged Weapons
RANGE_WEAPONS = {}
# RANGE_WEAPONS[Weapon_ID] =
#[Character Set Name, Move Speed, Animation, Ammo, Range,  Mash Time(in seconds), Kick Back(in tiles),Animation Suffix]
# Leave kickback 0 if you don't want kick back effect.
RANGE_WEAPONS[25] = ["Arrow", 5, 4, 35, 10, 7, 0]
RANGE_WEAPONS[26] = ["Arrow", 5, 4, 35, 12, 7, 0]
RANGE_WEAPONS[27] = ["Arrow", 5, 4, 35, 14, 7, 0]
RANGE_WEAPONS[28] = ["Arrow", 5, 4, 35, 16, 7, 0]
RANGE_WEAPONS[29] = ["Arrow", 5, 4, 35, 18, 7, 0]
RANGE_WEAPONS[30] = ["Ammo", 7, 4, 35, 7, 3, 0]
Code: [Select]
(Ranged Skills)
#Ranged Skills
RANGE_SKILLS = {}
# RANGE_SKILLS[Skill_ID] = [Range, Move Speed, Character Set Name, Mash Time(in seconds), Kick Back(in tiles)]
RANGE_SKILLS[1] = [10, 5, "Fire", 5, 1]

ive gone through the readme, checked the order of the numbers, checked the number of numbers, checked the scripts in the demo, compared them.. and they still dont work...