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The Legend of Zelda: The Sages' Revival [DEMO]

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What i did,instead of copying the script from the forums,i copied it from the demo.I tried it on a diferent project,and i didn't get any errors.Try to do it that way,maybe it'll work.I don't know how to script,so i can't help with the error.
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i think thats a great idea also. does the forum have screens?

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No,the forum does not have screens.
Anyway.There seems to be an upgraded version of this script.But the demo link isn't working,so i didn't try it.In case you want to take a look at it,here you go:http://www.dubealex.com/asylum/index.php?showtopic=1932
Also,i was thinking.Could it be that the error you get is because of any other script you have and they conflict with each other?Again,i don't know about scripting,so i don't even know if that makes any sense :O_o: .
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Well, I copied the script from the forums, which could be the problem.
I'll try getting it straight from the demo.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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Sorry for the double-post.

The ABS wrks great EXCEPT it makes my game run really slow
and i can't get the HUD to go away for the intro cutscene
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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Quote from: Master_of_Time
Sorry for the double-post.

The ABS wrks great EXCEPT it makes my game run really slow
and i can't get the HUD to go away for the intro cutscene


Only losers who only care about insulting other people and their games would really, REALLY care about that second part.

And how slow, exactly, does that ABS make your game go? Because it can't be as slow as some certain things that I can think of that are slow.


Interested in playing these complete games and checking out more? Go to my website!

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Well...not THAT slow, but you can still notice that it is slower. The movement
of the sprites and the letter-by-letter text gets kind of jumpy. It's not a big
deal, but I'll have to edit some events so that certain timings are better.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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Quote from: Master_of_Time
Well...not THAT slow, but you can still notice that it is slower. The movement
of the sprites and the letter-by-letter text gets kind of jumpy. It's not a big
deal, but I'll have to edit some events so that certain timings are better.


Dude! Thats GOOD. Keep that ABS, I say. Most other ABSs either-
A. Don't work
B. Are hard to use
C. Not fun

But its hard to make an ABS not fun, so bleh.
And with slowness, I am veeerrrry patient. And since it isn't THAT slow, then it would probably be not bad and be good instead. SO KEEP THAT ABS, BOY!


Interested in playing these complete games and checking out more? Go to my website!

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MoT, the only LttP-type battle system is the one I used.  You can tweak it to your liking, but if what I have isn't what you're looking for, then I can't help you.  A lot of other people have been asking me if they can use my battle system, and asking how I did it, so I guess one of these days I'll post a tutorial or something.  Or even better, release a short, simplified version as a demo game that can easily be tweaked to suit anyone's needs, including notes and stuff...

It's not like I did anything revolutionary... I just used what RM2k3 supplies you with.  Anyone can do that.  I mean, if I could, anyone could.

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@Dragonmagna: Yes, I am keeping my current ABS

@Yossy: Don't worry, I no longer need the LttP ABS.

As soon as I tweak my game to fit the ABS, I will post another demo.  8)
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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I'm glad it worked.Your game is very good,can't wait for the new demo!!  :D
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I am no longer needed. :whoa:

 :^^:

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LOL. Sorry to make you feel not needed.

if you want, I'll make up some random scenario where you're needed.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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Guns don't kill people. Magic missiles do.
XD  Not necessary.  Don't worry about me, I have no emotions. :O_o:


I'm going to go home and cry now. XD

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LOL. Don't cry. You'll fry your keyboard. LOL
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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....


......


Somehow your last demos messed up my computer....


ummmm...

how far are you on your game?

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I've completed Hyrule Field, Hyrule Market, and Hyrule Castle.
I'm currently setting up the scene where Link meets King Hyrule
and recieves his quest to collect the...*insert collectible thingy*
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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Quote from: Master_of_Time
I've completed Hyrule Field, Hyrule Market, and Hyrule Castle.
I'm currently setting up the scene where Link meets King Hyrule
and recieves his quest to collect the...*insert collectible thingy*


lol...


well, since the game revolves around the sages...and stuff... maybe... oh, I've got it!


...The King has lost his gem, or similarly shiny thing, that holds some sort of MAGICAL power for communicating with the Sages...or something. Feel free to discard this idea.

anyways, i cant wait to try it with the ABS...itd be cool if you could figure out how to mkae the sprite swing a sword with it, alot of facing checks and/or battle animations im assuming...

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Heh heh, dude, that's exactly what the ABS does.

Anyways, The sages' souls/spirits are captured by Ganondorf and imprisoned
inside the bodies of the Dark Sages. But as Young Link, your task is to get
3...thingies that will supposedly stop Ganondorf from breaking free.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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Rep:
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Quote from: Master_of_Time
Heh heh, dude, that's exactly what the ABS does.

Anyways, The sages' souls/spirits are captured by Ganondorf and imprisoned
inside the bodies of the Dark Sages. But as Young Link, your task is to get
3...thingies that will supposedly stop Ganondorf from breaking free.


make them circular objects...


and Near's ABS doesnt actually show a sprite as in, a charset, of you swingin the sword, jus the abttle animation. What i mean when i said alot of battle animations was actually usig the charset swinging a sword in a battle animation, its a bit hard to explain...


Maybe with the quest they should be fragments of a seal that was broken by Ganondorfs EVIL powers in the temple of time, then stolen by his followers... just an idea

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I've already been bombarded with awesome ideas from eternal_renegade.
I'm sticking to my ideas. But thanks anyways.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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what are your ideas?

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I have so many and I'm too tired to type it all.  :whoa:
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?

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lol, k. i guess ill just see when i play it

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That's the plan.  :D

You see what's in the demo and what I feel like putting here.
*yawn* I'm about ready to fall out of my chair.
DEATH: Master of Time, your life is at it's end! Mwahahahaha!
MOT: Whatever, dude *throws crumpled piece of paper at Death and runs away*
DEATH:....?