LOL Thanks dragonmagna.
Jesse 015, thanks for the compliment you are going to love the demo
way more. Although there is an interesting glitch. When I try to make boss
battles using the ABS, I can't get it to recognize that the monster is dead
and activate a switch or something. I've been experimenting for the last
week so dragonmagna don't get on my case about it. So what I have
decided to do is have all the common enemies work with the ABS, and then
every boss battle will use the default battle system. It works, I've tried
it and it's pretty neat.
Also, as young link, you go on a quest to find the descendant of princess
zelda and the Triforce of Wisdom.
So your going to use the default battles for bosses? That sounds really cool, man! I hadn't thought of that.
And sorry if I sounded a little offending earlier..... :|
*EDIT*
So to make it up to you, I decided to help yo out.
Here are some resources I thought you might want to look at...(not in RMXP format)
Viola! A goron. Maybe not 32 bits like the rest of the game, but I can remix it for you to make it larger and more colors.
Basically to make it fit in with the rest of your game. Only if you want me to help, though.
Also, this may help you with your ABS(I don't really know if you need this)
I didn't make any of that. Also, those explosions are from MMX.
Also, here are some good enemy sprites if you need them for your ABS.
Yes, they're 8-bits, but I can enlarge them and improve the graphics if you want me to.
Here are some more if you don't like the 8-bit ones.
This might help you, too.
Darunia if you want him....
This would fit into the "bossbattle" category somewhere right?
mmm.... chu chu
Just thought this would be cool...
And this might come in handy if you decide to have boss battles side-view instead of first person.
Hope I helped you. If I didn't, I don't care because I'm bored anyway.