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Need help (conditions)

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**
Rep: +0/-0Level 86
Hi,

I am using RPG Maker 2003 and working on a game which I plan to release in 1-2 years from now
and I could use some help.

(Database --> Conditions) I have a condition called "Power Up"

*Problem*

I can't control the amount of turns before conditions will abate.
I want it to abate after 2 turns, however I am not able to do so.

These are my settings:

Base Statistic Alteration "Double" "Attack"
Extent of Effect "Ends after Battle"
Action Restriction "No Restriction"
Hit Percentage "100%"

Condition Always abates after "2" Turns
"0%" Chance to recover each turn
Whenever afflicted target is damaged ther is a "0%" Chance of the condition abating.

Solution?

Is there a solution to this problem without storing the turns in a variable because:
1) if I use this solution then I will have to copy/paste it with each Monster Group
2) I believe the moment you choose the next command for example attack
but then simultaneously the condition abates. (assuming the variable has met it's designated target in this case 2 turns)

I thank you kindly for tips/solutions.


Bob
« Last Edit: August 01, 2007, 01:52:16 PM by Bobstar »

pokeball QigOffline
***
Rep:
Level 87
Hmm this worked for me
Spoiler for:
I dont see what your problem is..
Working on world of sorrow again.

**
Rep: +0/-0Level 86
The problem is I set the condition to expire in 2 turns but after 2 turns the character is still afflicted by the condition.
The condition does not abate

**
Rep: +0/-0Level 86
I have

0% chance to abate when damaged
and 0% chance to abate each round and I'd like to keep it that way :P