You're in Adventure Quest, Leventhan? I prefer DragonFable...better animation and not as many close-calls needing an uncalled-for number of potions...
Yeah, clakes, do as they say with the conditional branches, cuz my most recent game works fluidly with character-sprite selection using Show Choices and Conditional Branches. It makes it a bit harder if you're showing faces and such in messages but it's just an extra conditional branch for when the character speaks.