Main Menu
  • Welcome to The RPG Maker Resource Kit.

Making ranged weapons in Blizz's ABS?

Started by ddgrimm, July 21, 2007, 02:29:42 PM

0 Members and 1 Guest are viewing this topic.

ddgrimm

I'm making a game using Blizz's ABS, and I have just made my shooting a gun charaset, is there a way to make the weapons ranged, so I can kill from a distance, Blizzard hasn't put this in the PDF document that came with the script.

Also, how would I do ammo for the Guns? =D

modern algebra

I believe that that is a feature Blizz is planning to add, I do not think it currently exists :(

You could do ammo through events :)

xeph

#2
or you can make a abs from events more Advanced and
you can range or use this http://rmrk.net/index.php/topic,19181.0.html

ddgrimm

If he is updating the Battle System, do you know when it will be done?

modern algebra

I don't know when. Ask him at www.chaosproject.co.nr

or use the one Becky provided

ddgrimm

I would use that one you provided... BUT,

1. It's Spanish
2. You have to make a script for each weapon, skill, shield, etc.

Blizzards

1. It's English
2. It's one script for EVERYTHING.

modern algebra

well, ranged weapons are definitely planned, and chances are good that that version will be out before you release your game, and so you could probably continue making your game and bank on that.

ddgrimm

I will wait because the topic on Chaos Project is still well, and I've just started my game.

Well, I've write a story, but I need to implement it.

tSwitch

Quote from: ddgrimm on July 21, 2007, 06:26:54 PM
I would use that one you provided... BUT,

1. It's Spanish
2. You have to make a script for each weapon, skill, shield, etc.

Blizzards

1. It's English
2. It's one script for EVERYTHING.

Beckey's
1) err...Portuguese
2) makes it more easily organized, and makes it easier to add your own weapons and configurations etc...

Blizzards
1) yeah, can't argue with that
2) pretty much hard coded to be the way blizzard intended, kinda hard to do fancy stuff with it, unless you know some serious coding

not a slight on Blizz, making an ABS script isn't easy
the XAS_Hero ABS just seems like a better choice simply because of the customizability


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

ddgrimm

I like the shake effect when you use spells on the XAS one, but I really feel comfortable using Blizz, and he's updating it, should be done sometime soon....

bublet

O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---< O<---<
ALL HAIL THE BUBLET!!!!  ALL HAIL THE BUBLET!!!!  ALL HAIL THE BUBLET!!
                                            ~My army pplz :P~

Mr_Parakoloutho

i need help on this two the instuction manual says:
3.5.1. "self.type"

In this method you can define which type your weapons will be. The options you have are:

      0 - sword / axe / claws / unarmed / etc. (damages in close front)
      1 - spear / lance (damages only in front)
      2 - flail (distant weapon, does not damage close enemies, front)
      3 - boomerang (returning projectile weapon, front)
      4 - bow and arrow / gun / shuriken (non-returning projectile, NO consumption)
      5 - bow and arrow / gun (non-returning projectile, consumes AMMUNITION)
      6 - shuriken (non-returning projectile, consumes ITSELF)

does anybody know what this means or where to input the info