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ok, srry but one last time

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how can I make a pause screen when the player hits enter and the menu at right shift?

please explain this so i can stop bugging people around here for every little thing
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errrmmm... what?

you don't want a pause screen when you press enter because enter is how you activate events (i.e. talk to people,etc...). Also, what's this other stuff? And don't worry much, we like being bugged. Unless you make 3 request topics a day for the next 4 months like fadark did. I shouldn't be so hard on the poor guy I guess  :o

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Rep: +0/-0Level 88
well, i've got the space bar as the activation key..the rest of it is just every other problem i run into, i suck at scripting..
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Well, in scripting, the way to do it is:

Code: [Select]
if Input.trigger? (Input:: X) (or Input.repeat?, etc... input is a class, you can find it in the help file)

where X is a button (A, B, C, X, Y, Z, L, R, UP, DOWN, RIGHT, LEFT). You can look at the button configuration by pressing F1 during test play

Then you put whatever you want to happen. It sounds like you'd want to make a dummy window cocvering the whol screen with the word Pause in the middle.

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Well, there's a script for that in Gamebaker....but it's SDK compliant.....
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thanks. i think i can mess around with it a bit to do it
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