Main Menu
  • Welcome to The RPG Maker Resource Kit.

Can someone check this for me?

Started by kami130, July 14, 2007, 08:45:26 PM

0 Members and 1 Guest are viewing this topic.

kami130

Im trying to make a dash button through a common event...but its not working. can someone check this out?
Current project. GAIA
http://rmrk.net/index.php/topic,19136.msg240888.html#msg240888
Overall    05.00%
Graphics 01.0%
Music      00.05%
Story      15.00%
Gmeplay 02.00%
JOIN!!

modern algebra

Well, firstly, change the trigger switch for the common event to 50. Second, take everything out of the first conditional branch (The Switch: Dash = ON)

And secondly, 4 is by default the regular speed for player. Try setting it to 5?

kami130

Current project. GAIA
http://rmrk.net/index.php/topic,19136.msg240888.html#msg240888
Overall    05.00%
Graphics 01.0%
Music      00.05%
Story      15.00%
Gmeplay 02.00%
JOIN!!

Zeriab

I would have done a Dash system like the attached pic.
Just change the Condition Switch to 50: DASH
^_^

Kokowam

Yeah. I saw that explained on hbgames.org once, I think. It's best not to over complicate things.

kami130

Current project. GAIA
http://rmrk.net/index.php/topic,19136.msg240888.html#msg240888
Overall    05.00%
Graphics 01.0%
Music      00.05%
Story      15.00%
Gmeplay 02.00%
JOIN!!

kami130

ok, i got it working the way i did it..turns out i left in the else handler in each of the branches dealing with the player's position..

but i wanted it to work so that the player couldn't stop running untill letting go of the a button, witch works, but it also needs to stop the player if they hit an impassable tile..can someone tell me the script....thing for player collision and how to stop movement 
Current project. GAIA
http://rmrk.net/index.php/topic,19136.msg240888.html#msg240888
Overall    05.00%
Graphics 01.0%
Music      00.05%
Story      15.00%
Gmeplay 02.00%
JOIN!!

modern algebra

Um... they still shouldn't be able to go over impassable tiles? What do you mean? What Zeriab posted ought to work.

Kokowam

Yeah. Are you sure you weren't testing it and accidentally held down CTRL? :P

Zeriab

Erhm... The only way I could your post make sense was that you wanted the player to keep running in the same direction until the player let go of the button.
I have uploaded a system which does just that.

The version I previously posted only changes the speed of the player. It is independent of the collision and movement systems.
Try playing the game from the game.exe instead of playtesting and say if you still get the error.

It does not have anything to do with the event system I posted, but we could still try to help ^_^

kami130

This is a noob question..but where do i findthe wait for move's completion command?
Current project. GAIA
http://rmrk.net/index.php/topic,19136.msg240888.html#msg240888
Overall    05.00%
Graphics 01.0%
Music      00.05%
Story      15.00%
Gmeplay 02.00%
JOIN!!

Kokowam

Right under "Move Event" command.