RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Can someone check this for me?

0 Members and 1 Guest are viewing this topic.

**
Rep: +0/-0Level 88
Im trying to make a dash button through a common event...but its not working. can someone check this out?
Current project. GAIA
http://rmrk.net/index.php/topic,19136.msg240888.html#msg240888
Overall    05.00%
Graphics 01.0%
Music      00.05%
Story      15.00%
Gmeplay 02.00%
JOIN!!

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Well, firstly, change the trigger switch for the common event to 50. Second, take everything out of the first conditional branch (The Switch: Dash = ON)

And secondly, 4 is by default the regular speed for player. Try setting it to 5?

**
Rep: +0/-0Level 88
oh yeah.. lol thanks
Current project. GAIA
http://rmrk.net/index.php/topic,19136.msg240888.html#msg240888
Overall    05.00%
Graphics 01.0%
Music      00.05%
Story      15.00%
Gmeplay 02.00%
JOIN!!

*
? ? ? ? ? ? ? ? ? The nice kind of alien~
Rep:
Level 92
Martian - Occasionally kind
I would have done a Dash system like the attached pic.
Just change the Condition Switch to 50: DASH
^_^

*
A Random Custom Title
Rep:
Level 96
wah
Yeah. I saw that explained on hbgames.org once, I think. It's best not to over complicate things.

**
Rep: +0/-0Level 88
Current project. GAIA
http://rmrk.net/index.php/topic,19136.msg240888.html#msg240888
Overall    05.00%
Graphics 01.0%
Music      00.05%
Story      15.00%
Gmeplay 02.00%
JOIN!!

**
Rep: +0/-0Level 88
ok, i got it working the way i did it..turns out i left in the else handler in each of the branches dealing with the player's position..

but i wanted it to work so that the player couldn't stop running untill letting go of the a button, witch works, but it also needs to stop the player if they hit an impassable tile..can someone tell me the script....thing for player collision and how to stop movement 
Current project. GAIA
http://rmrk.net/index.php/topic,19136.msg240888.html#msg240888
Overall    05.00%
Graphics 01.0%
Music      00.05%
Story      15.00%
Gmeplay 02.00%
JOIN!!

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Um... they still shouldn't be able to go over impassable tiles? What do you mean? What Zeriab posted ought to work.

*
A Random Custom Title
Rep:
Level 96
wah
Yeah. Are you sure you weren't testing it and accidentally held down CTRL? :P

*
? ? ? ? ? ? ? ? ? The nice kind of alien~
Rep:
Level 92
Martian - Occasionally kind
Erhm... The only way I could your post make sense was that you wanted the player to keep running in the same direction until the player let go of the button.
I have uploaded a system which does just that.

The version I previously posted only changes the speed of the player. It is independent of the collision and movement systems.
Try playing the game from the game.exe instead of playtesting and say if you still get the error.

It does not have anything to do with the event system I posted, but we could still try to help ^_^

**
Rep: +0/-0Level 88
This is a noob question..but where do i findthe wait for move's completion command?
Current project. GAIA
http://rmrk.net/index.php/topic,19136.msg240888.html#msg240888
Overall    05.00%
Graphics 01.0%
Music      00.05%
Story      15.00%
Gmeplay 02.00%
JOIN!!

*
A Random Custom Title
Rep:
Level 96
wah
Right under "Move Event" command.