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[RESOLVED] Simple Script Font Color Help

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Shadow Knight
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What part of the scripts do I need to change or add to change the font color.
I wanted to change from white to black.

Do I use $fontcolor, $defaultfontcolor, or something else?
What about these, I tried to change it but it doesn't change.
self.contents.font.color = normal_color?
self.contents.font.color = system_color?
« Last Edit: July 02, 2007, 12:05:27 PM by Leventhan »
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You were close.

self.contents.font.color = normal_color

If you want to use your own custom text color, then try using the text color method in Window_Base.

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Shadow Knight
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Which part ?

Spoiler for:
Code: [Select]
#==============================================================================
# ? Window_Base
#------------------------------------------------------------------------------
# ??????????????????????????
#==============================================================================

class Window_Base < Window
  #--------------------------------------------------------------------------
  # ? ?????????
  #     x      : ?????? X ??
  #     y      : ?????? Y ??
  #     width  : ???????
  #     height : ????????
  #--------------------------------------------------------------------------
  def initialize(x, y, width, height)
    super()
    @windowskin_name = $game_system.windowskin_name
    self.windowskin = RPG::Cache.windowskin(@windowskin_name)
    self.x = x
    self.y = y
    self.width = width
    self.height = height
    self.z = 100
  end
  #--------------------------------------------------------------------------
  # ? ??
  #--------------------------------------------------------------------------
  def dispose
    # ?????????????????????????
    if self.contents != nil
      self.contents.dispose
    end
    super
  end
  #--------------------------------------------------------------------------
  # ? ?????
  #     n : ????? (0?7)
  #--------------------------------------------------------------------------
  def text_color(n)
    case n
    when 0
      return Color.new(255, 255, 255, 255)
    when 1
      return Color.new(128, 128, 255, 255)
    when 2
      return Color.new(255, 128, 128, 255)
    when 3
      return Color.new(128, 255, 128, 255)
    when 4
      return Color.new(128, 255, 255, 255)
    when 5
      return Color.new(255, 128, 255, 255)
    when 6
      return Color.new(255, 255, 128, 255)
    when 7
      return Color.new(192, 192, 192, 255)
    else
      normal_color
    end
  end
  #--------------------------------------------------------------------------
  # ? ????????
  #--------------------------------------------------------------------------
  def normal_color
    return Color.new(255, 255, 255, 255)
  end
  #--------------------------------------------------------------------------
  # ? ????????
  #--------------------------------------------------------------------------
  def disabled_color
    return Color.new(255, 255, 255, 128)
  end
  #--------------------------------------------------------------------------
  # ? ??????????
  #--------------------------------------------------------------------------
  def system_color
    return Color.new(192, 224, 255, 255)
  end
  #--------------------------------------------------------------------------
  # ? ?????????
  #--------------------------------------------------------------------------
  def crisis_color
    return Color.new(255, 255, 64, 255)
  end
  #--------------------------------------------------------------------------
  # ? ??????????
  #--------------------------------------------------------------------------
  def knockout_color
    return Color.new(255, 64, 0)
  end
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  def update
    super
    # ????????????????????
    if $game_system.windowskin_name != @windowskin_name
      @windowskin_name = $game_system.windowskin_name
      self.windowskin = RPG::Cache.windowskin(@windowskin_name)
    end
  end
  #--------------------------------------------------------------------------
  # ? ?????????
  #     actor : ????
  #     x     : ??? X ??
  #     y     : ??? Y ??
  #--------------------------------------------------------------------------
  def draw_actor_graphic(actor, x, y)
    bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
    cw = bitmap.width / 4
    ch = bitmap.height / 4
    src_rect = Rect.new(0, 0, cw, ch)
    self.contents.blt(x - cw / 2, y - ch, bitmap, src_rect)
  end
  #--------------------------------------------------------------------------
  # ? ?????
  #     actor : ????
  #     x     : ??? X ??
  #     y     : ??? Y ??
  #--------------------------------------------------------------------------
  def draw_actor_name(actor, x, y)
    self.contents.font.color = normal_color
    self.contents.draw_text(x, y, 120, 32, actor.name)
  end
  #--------------------------------------------------------------------------
  # ? ??????
  #     actor : ????
  #     x     : ??? X ??
  #     y     : ??? Y ??
  #--------------------------------------------------------------------------
  def draw_actor_class(actor, x, y)
    self.contents.font.color = normal_color
    self.contents.draw_text(x, y, 236, 32, actor.class_name)
  end
  #--------------------------------------------------------------------------
  # ? ??????
  #     actor : ????
  #     x     : ??? X ??
  #     y     : ??? Y ??
  #--------------------------------------------------------------------------
  def draw_actor_level(actor, x, y)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 32, 32, "Level")
    self.contents.font.color = normal_color
    self.contents.draw_text(x + 32, y, 24, 32, actor.level.to_s, 2)
  end
  #--------------------------------------------------------------------------
  # ? ?????????????
  #     actor       : ????
  #     width       : ?????
  #     need_normal : [??] ??????? (true / false)
  #--------------------------------------------------------------------------
  def make_battler_state_text(battler, width, need_normal)
    # ???????
    brackets_width = self.contents.text_size("[]").width
    # ????????????
    text = ""
    for i in battler.states
      if $data_states[i].rating >= 1
        if text == ""
          text = $data_states[i].name
        else
          new_text = text + "/" + $data_states[i].name
          text_width = self.contents.text_size(new_text).width
          if text_width > width - brackets_width
            break
          end
          text = new_text
        end
      end
    end
    # ??????????????? "[??]" ???
    if text == ""
      if need_normal
        text = "[Normal]"
      end
    else
      # ??????
      text = "[" + text + "]"
    end
    # ??????????
    return text
  end
  #--------------------------------------------------------------------------
  # ? ???????
  #     actor : ????
  #     x     : ??? X ??
  #     y     : ??? Y ??
  #     width : ?????
  #--------------------------------------------------------------------------
  def draw_actor_state(actor, x, y, width = 120)
    text = make_battler_state_text(actor, width, true)
    self.contents.font.color = actor.hp == 0 ? knockout_color : normal_color
    self.contents.draw_text(x, y, width, 32, text)
  end
  #--------------------------------------------------------------------------
  # ? EXP ???
  #     actor : ????
  #     x     : ??? X ??
  #     y     : ??? Y ??
  #--------------------------------------------------------------------------
  def draw_actor_exp(actor, x, y)
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 24, 32, "Exp")
    self.contents.font.color = normal_color
    self.contents.draw_text(x + 24, y, 84, 32, actor.exp_s, 2)
    self.contents.draw_text(x + 108, y, 12, 32, "/", 1)
    self.contents.draw_text(x + 120, y, 84, 32, actor.next_exp_s)
  end
  #--------------------------------------------------------------------------
  # ? HP ???
  #     actor : ????
  #     x     : ??? X ??
  #     y     : ??? Y ??
  #     width : ?????
  #--------------------------------------------------------------------------
  def draw_actor_hp(actor, x, y, width = 144)
    # ??? "HP" ???
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 32, 32, $data_system.words.hp)
    # MaxHP ???????????????
    if width - 32 >= 108
      hp_x = x + width - 108
      flag = true
    elsif width - 32 >= 48
      hp_x = x + width - 48
      flag = false
    end
    # HP ???
    self.contents.font.color = actor.hp == 0 ? knockout_color :
      actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
    self.contents.draw_text(hp_x, y, 48, 32, actor.hp.to_s, 2)
    # MaxHP ???
    if flag
      self.contents.font.color = normal_color
      self.contents.draw_text(hp_x + 48, y, 12, 32, "/", 1)
      self.contents.draw_text(hp_x + 60, y, 48, 32, actor.maxhp.to_s)
    end
  end
  #--------------------------------------------------------------------------
  # ? SP ???
  #     actor : ????
  #     x     : ??? X ??
  #     y     : ??? Y ??
  #     width : ?????
  #--------------------------------------------------------------------------
  def draw_actor_sp(actor, x, y, width = 144)
    # ??? "SP" ???
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 32, 32, $data_system.words.sp)
    # MaxSP ???????????????
    if width - 32 >= 108
      sp_x = x + width - 108
      flag = true
    elsif width - 32 >= 48
      sp_x = x + width - 48
      flag = false
    end
    # SP ???
    self.contents.font.color = actor.sp == 0 ? knockout_color :
      actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
    self.contents.draw_text(sp_x, y, 48, 32, actor.sp.to_s, 2)
    # MaxSP ???
    if flag
      self.contents.font.color = normal_color
      self.contents.draw_text(sp_x + 48, y, 12, 32, "/", 1)
      self.contents.draw_text(sp_x + 60, y, 48, 32, actor.maxsp.to_s)
    end
  end
  #--------------------------------------------------------------------------
  # ? ????????
  #     actor : ????
  #     x     : ??? X ??
  #     y     : ??? Y ??
  #     type  : ???????? (0?6)
  #--------------------------------------------------------------------------
  def draw_actor_parameter(actor, x, y, type)
    case type
    when 0
      parameter_name = $data_system.words.atk
      parameter_value = actor.atk
    when 1
      parameter_name = $data_system.words.pdef
      parameter_value = actor.pdef
    when 2
      parameter_name = $data_system.words.mdef
      parameter_value = actor.mdef
    when 3
      parameter_name = $data_system.words.str
      parameter_value = actor.str
    when 4
      parameter_name = $data_system.words.dex
      parameter_value = actor.dex
    when 5
      parameter_name = $data_system.words.agi
      parameter_value = actor.agi
    when 6
      parameter_name = $data_system.words.int
      parameter_value = actor.int
    end
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 120, 32, parameter_name)
    self.contents.font.color = normal_color
    self.contents.draw_text(x + 120, y, 36, 32, parameter_value.to_s, 2)
  end
  #--------------------------------------------------------------------------
  # ? ????????
  #     item : ????
  #     x    : ??? X ??
  #     y    : ??? Y ??
  #--------------------------------------------------------------------------
  def draw_item_name(item, x, y)
    if item == nil
      return
    end
    bitmap = RPG::Cache.icon(item.icon_name)
    self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
    self.contents.font.color = normal_color
    self.contents.draw_text(x + 28, y, 212, 32, item.name)
  end
end

The def text_color part ?
Be kind, everyone you meet is fighting a hard battle.

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Rep:
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I think, if you want black, just do this:

self.contents.font.color = Color.new(-255,-255,-255,255), and that should give you black. Just so you know:

Color.new (0,     0,      0,   255)
                 red green blue, power

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Shadow Knight
Rep:
Level 91
Ruin that brick wall!
Project of the Month winner for October 2008
Thanks.

Haha...I just wanted to ask what that digits are for.

I'll add Resolved on the topic.
Be kind, everyone you meet is fighting a hard battle.