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a picture problem

Started by Erk64, July 02, 2007, 01:30:40 AM

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Erk64

I want to set up an event that will display a picture on the screen, and the picture will be continue to be displayed until the player presses the enter button. However, no matter what I try, the picture will never go away. Could someone help me with this?
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Leventhan

Details please ?
A screenshot might be good.

Be kind, everyone you meet is fighting a hard battle.

Knight Rider

i think you need to put a Erase Picture event below the Wait until Player presses key.

Leventhan

Yeah, I think that's his problem.

Be kind, everyone you meet is fighting a hard battle.

Forty

That would work but you cant let the player know which key very easily, let me "borrow" Land of Shadows resource pack

*looks through
Got it! ok, that part of the event should look like this

Show Picture: (#), (name), upper left, (0,0) (100%, 100%), 255, Normal
Change Text Options: Bottom, Hide
Text: .
Erase Picture: (#)
Change Text Options: Bottom, Show


If you don't understand just ask

King Anesis

Hmm well you could just use a key input processing to store a variable. However that works well with rm2k3 since it has more available buttons. :p

Then all you'd need to do is have a fork condition to erase picture.
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modern algebra

Well, I assume you do not want the player to be able to move around?

Like King Anesis suggested:

Show Picture: 1: [<picture you want to show>]
Loop
Button Input Processing [XXX:Check Key]
Conditional Branch: Variable: [XXX:Check Key] == <button code for button you want pressed>
  Erase Picture
  Break Loop
Branch END

Irock

Modern, I believe you moved this to the wrong board. :o

modern algebra

I did indeed. I Pmed Nouman. Never speak of this again  ;D

Irock

Nouman left for Germany. :x

modern algebra

well, then looks like the newest forum announcement is that Erk64 has a question about pictures, now isn't it?  ;D

<sigh> I'll PM someone else then :'(

Irock