RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
New to rpg maker 2k3

0 Members and 1 Guest are viewing this topic.

**
Rep:
Level 87
I had no luck finding the answers to my questions in the forum,so i'll ask everyone here.

1)How am I able to input sprite battlers like in finaly fantasy.(I don't need my battlers to move,just to show the weapon when they attack with a sword/axe/bow whatever.
2)Does anyone have any camp/battlefield chipsets and how do you input them into the game.

I have a few more questions,but i'm going to attempt to find the answers myself at the moment,thanks.

Feel free to PM me.

*******
Communism<3
Rep:
Level 91
for number 1 it's really quite easy, I made sprite battlers ala FFVI in paint with no real problems and you can have them holding different weapons with no problem either. I'll load up a battle grid sqaure and my characters so you can see how it works then I'll tell you where to put them in.

-this is a few different poses, the center two are just the character standing stationary.

-this is the battle grid, draw your character in the center, each three squares are an animation thread, so fill in all three then erase the black squares. Save this on your computer, open it in paint, then export a charbattle set from the RM, open that too then copy the image of the battle grid and past it in the exported charset. This is to get a correct colour pallet.

with your new battlechar set, import it into the RM, go to database then animations 2, make a new character in the left section then set the correct animations to the right in the poses tab.

Now all that's left is the weapons. Here's my weapon set, feel free to just put the new weapon general same area.

- make your weapons then import into the weapon tab, you can also have it set up in the items area for the different weapons, so sword A uses weapon animation A.

(I may have gotten some of this wrong as im in a rush, ill be back later to check it~ Edit: Seems fine)
« Last Edit: June 28, 2007, 05:20:38 AM by Deliciously_Saucy »

**
Rep:
Level 87
Alright I got the general idea and got it working for the most part,thanks.