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[RESOLVED] Movement Problem in cut seen

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Rep: +0/-0Level 87
Ok, here's my problem. I have an event set that starts when you start a new game (sort of a beginning video to start the story off). What I have is a mage that is supposed to be running down a hall to meet his fellow mages who are all ready fighting the big evil monster type guy. As you can see in the below script, he runs left, then up, and is stopped by a daemon. He gets annoyed and destroys it then.... then... I don't know what happens next because instead of running up, he goes left into a wall, gets stuck, then the roar, text and attack keep looping until i decide to abort the test. My suspicion is that the event loops back to the beginning for whatever reason. If i missed something be correct me so i can get on with my life.

Here is my script (Trigger: Auto Start) (i'm in RPGXP)

Move Event::Player
change speed: 5
change frequency: 5
Move left
Move left
Move left
ect...
Move up
Move up
ect...
Wait 60 frames
Move event: Deamon
Move Down
Move Down
Move Down
Wait 5 frames
Play SE: Roar
Message: I don't have time for this!!
Message: Inferno!!
Show battle animation [M]: Deamon, Fire 3
Move Event: Deamon
Change Graphic: (none)----------This is where it gets stuck
Wait 10 frames
Move Event: Player
Move up
ect....

Thank you for your help in advance.
« Last Edit: June 23, 2007, 08:17:34 PM by Zeriab »
The enemy of my enemy's enemy is my enemy....i think

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A Random Custom Title
Rep:
Level 96
wah
Why are there wait events? Those should be replaced with "Wait for Movement Completion" or the sort. That might be your problem.

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Rep: +0/-0Level 87
Where is the "wait for movement completion" thing? I've heard about it a couple times but i can't find it.
The enemy of my enemy's enemy is my enemy....i think

*
A Random Custom Title
Rep:
Level 96
wah
Second page, first column, really near Move Event.

**
Rep: +0/-0Level 87
Ok, I have found a way to bypass the problem. I decided to continue making the scene even if i couldn't test it and it turns out it will keep going till it runs out of script and then loops back. I am marking this as resolved but feel free to offer a more helpful solution if you find one. Tye out.

PS. i still couldn't find that event, all i found was "proceed with movement". Unless of course this is what you were talking about.
The enemy of my enemy's enemy is my enemy....i think