(did i post it right if now please do move it and sorry bout that)
I know many of you in rmxp are good mappers =)
i can make small maps speacily forest and the map with red roof forgot the name...... their not that bad.......but i cant make huge ones.
if its ok with you and your willing to help me then please do.
If not then unlucky me tnx anyway
(jk peace la)
1)what i need:
ans: need a huge huge huge city yes hugeeeeeeeeeeeeeeeeeeeeeeeeeeeee the biggest one you can make
2)what tile set to use
ans: rtp one's either you own custom made or the castle town
3)what it should look like
ans: anything will be good as long as it has many houses from small ones to big ones many stairs like upper part and lower slumb part of town
(do message me for the additional stuff if you played Azure Dreams on PS then you know what i mean)
4)and make a huge huge huge stright tower in the center
and keep in mind to keep this type of structure
i already asked the god of mappers (well for me anyway)
Nouman but he said that his rmxp is not out of order for a while hehehe. so please any one willing to help?
this will be the only city/town in my game wondering why? know the game Azure Dreams?
if you dont then do read this one
Spoiler for :
The appetites of RPG fans are seemingly insatiable when it comes to gobbling up exciting new adventures. Konami tosses these gamers a bone with Azure Dreams, a monster-hunting RPG adventure for Game Boy Color. Set in the desert city of Monsbaiya, Azure Dreams gives gamers control of a 15-year-old boy who has recently come of age. The boy's father was an adventurous monster hunter who disappeared in the Tower of Monstrosity when the boy was a young infant. After enduring a 10-minute introduction sequence, gamers gain control of the boy and finally begin their quests to the top of the Tower. While most RPGs provide massive worlds to explore, nearly all of the action in Azure Dreams is confined to the Tower of Monstrosity. This makes for monotonous exploration, but a random level generator ensures that the Tower is completely different each time you enter. The Tower is full of evil monsters, but if the boy finds a monster egg before it hatches it can be tamed. By finding eggs and taming monsters, the boy can build his monster collection and use his new companions to fight the other monsters in the Tower. When an enemy monster is encountered, your tame monsters will automatically attack it according to a previously determined battle strategy. Players also have the option to fuse monsters together to form new creatures, which adds a bit of depth to the gameplay. Also, two players can use the Game Link Cable to trade monsters back and forth. Unfortunately, there is no Battle Mode available. Even though the gameplay in Azure Dreams can get a bit repetitive, the random level generator and sheer number of monsters to defeat makes this Pak a worthwhile romp for RPG fans ? especially if you're stuck on a tedious road trip. Azure Dreams is compatible with Game Boy Pocket and the classic Game Boy as well as Game Boy Color
To keep you pumped up and give you inspiration
Features:
1)=) i already set up the character selection yes there will be a character selection
(how many characters ? i have not decide it yet)
2)yes custom menu's
3)amazing title screen (to be exact mog style menu set)
4)sideview battle system =p by ccoas
i would post a screenshot but i would rather post in another topic anyway i know some of you pips out there already seen my sideview battlers and that would make this to a new game rather than a request.
thanks all
can you send me a message with the map if your working on it / or finish it tnx so much.
you will be credited and i would send you a copy of the game =) editable one yes.