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RPGM XP PK trouble with passabillaty

Started by Ryex, June 18, 2007, 03:17:45 PM

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Ryex

I donloaded the PK version the the resource kit home page and I'm having trouble with passabilty.  win I testplay the game or main play the game I can some times walk right over object that I shouldn't be able to.  And yes I have the passability set correctly.
Time: if it was truly linear I wouldn't be here and the world would be knee deep in ashes.

:)

what tilesets? are they default or imported?
Watch out for: HaloOfTheSun

Ryex

Time: if it was truly linear I wouldn't be here and the world would be knee deep in ashes.

:)

reinstall the whole program (usually the fast direct way to fix something xD ) tell me if it still happens.
Watch out for: HaloOfTheSun

Ryex

allready tried htat beleave me If I ask for help I'v already tried to fix it.
Time: if it was truly linear I wouldn't be here and the world would be knee deep in ashes.

:)

and you got your version here: http://crankeye.com/index.php?page=rmxp
correct?

alright try just starting a new game, and placing something quickly on the map and test play. no events or anything.
Watch out for: HaloOfTheSun

Ryex

corect I got it there

lets see..... yep I cant walk through walls and half a tree and which part of the wall I can walk through changes  every time I test play again. 

by the way my friend got the same program at the same place and is haveing the same problem
Time: if it was truly linear I wouldn't be here and the world would be knee deep in ashes.

:)

go back and get the 30 day trial for the legal version. See if that works out.
Watch out for: HaloOfTheSun

ChaosSpartan28

#8
So when you say you have the pasability set correctly do you mean the layers.



Meant for tiles that can be walked over. Lowest layer. Appears under everything else.



Meant for tiles that don't allow you to walk through. Second layer. Appears above the 1st layer and below the 3rd layer.



Meant for tiles that allow you to walk behind but not through. Third layer. Appears above all other layers.



Meant for events that do stuff. Event Layer. Appears above First and Second and above/below Third depending on the pasability settings.


Hope that cleared something up.
Sig by MacGravel

Ryex

It appears that this is one of the "many known bugs" for pk the leagle version works
Time: if it was truly linear I wouldn't be here and the world would be knee deep in ashes.