# HP/SP/EXP?????????? Ver 1.00
# ????????URL
# http://members.jcom.home.ne.jp/cogwheel/
#==============================================================================
# ? Game_Actor
#------------------------------------------------------------------------------
# ???????????????????? Game_Actors ??? ($game_actors)
# ?????????Game_Party ??? ($game_party) ??????????
#==============================================================================
class Game_Actor < Game_Battler
def now_exp
return @exp - @exp_list[@level]
end
def next_exp
return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
end
end
#==============================================================================
# ? Window_Base
#------------------------------------------------------------------------------
# ??????????????????????????
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# ? HP ??????
#--------------------------------------------------------------------------
# ??????HP??? draw_actor_hp_hpsp ?????
alias :draw_actor_hp_hpsp :draw_actor_hp
def draw_actor_hp(actor, x, y, width = 144)
# ??rate? ???HP/MHP???
if actor.maxhp != 0
rate = actor.hp.to_f / actor.maxhp
else
rate = 0
end
# plus_x:X??????? rate_x:X???????(%) plus_y:Y???????
# plus_width:???? rate_width:????(%) height:??
# align1:?????1 0:??? 1:???? 2:???
# align2:?????2 0:??? 1:???? 2:???
# align3:?????? 0:??? 1:???
plus_x = 0
rate_x = 0
plus_y = 25
plus_width = 0
rate_width = 100
height = 10
align1 = 1
align2 = 2
align3 = 0
# ????????? grade1:???? grade2:????
# (0:????????? 1:????????? 2:??????????(??)?
grade1 = 1
grade2 = 0
# ????color1:???color2:??
# color3:???????????color4:??????????
# color5:???????????color6:??????????
color1 = Color.new(0, 0, 0, 192)
color2 = Color.new(255, 255, 192, 192)
color3 = Color.new(0, 0, 0, 192)
color4 = Color.new(64, 0, 0, 192)
color5 = Color.new(80 - 24 * rate, 80 * rate, 14 * rate, 192)
color6 = Color.new(240 - 72 * rate, 240 * rate, 62 * rate, 192)
# ??sp?????????????
if actor.maxhp != 0
hp = (width + plus_width) * actor.hp * rate_width / 100 / actor.maxhp
else
hp = 0
end
# ??????
gauge_rect(x + plus_x + width * rate_x / 100, y + plus_y,
width, plus_width + width * rate_width / 100,
height, hp, align1, align2, align3,
color1, color2, color3, color4, color5, color6, grade1, grade2)
# ??????HP?????????
draw_actor_hp_hpsp(actor, x, y, width)
end
#--------------------------------------------------------------------------
# ? SP ??????
#--------------------------------------------------------------------------
# ??????SP??? draw_actor_sp_hpsp ?????
alias :draw_actor_sp_hpsp :draw_actor_sp
def draw_actor_sp(actor, x, y, width = 144)
# ??rate? ???SP/MSP???
if actor.maxsp != 0
rate = actor.sp.to_f / actor.maxsp
else
rate = 1
end
# plus_x:X??????? rate_x:X???????(%) plus_y:Y???????
# plus_width:???? rate_width:????(%) height:??
# align1:?????1 0:??? 1:???? 2:???
# align2:?????2 0:??? 1:???? 2:???
# align3:?????? 0:??? 1:???
plus_x = 0
rate_x = 0
plus_y = 25
plus_width = 0
rate_width = 100
height = 10
align1 = 1
align2 = 2
align3 = 0
# ????????? grade1:???? grade2:????
# (0:????????? 1:????????? 2:??????????(??)?
grade1 = 1
grade2 = 0
# ????color1:???color2:??
# color3:???????????color4:??????????
# color5:???????????color6:??????????
color1 = Color.new(0, 0, 0, 192)
color2 = Color.new(255, 255, 192, 192)
color3 = Color.new(0, 0, 0, 192)
color4 = Color.new(0, 64, 0, 192)
color5 = Color.new(14 * rate, 80 - 24 * rate, 80 * rate, 192)
color6 = Color.new(62 * rate, 240 - 72 * rate, 240 * rate, 192)
# ??sp?????????????
if actor.maxsp != 0
sp = (width + plus_width) * actor.sp * rate_width / 100 / actor.maxsp
else
sp = (width + plus_width) * rate_width / 100
end
# ??????
gauge_rect(x + plus_x + width * rate_x / 100, y + plus_y,
width, plus_width + width * rate_width / 100,
height, sp, align1, align2, align3,
color1, color2, color3, color4, color5, color6, grade1, grade2)
# ??????SP?????????
draw_actor_sp_hpsp(actor, x, y, width)
end
#--------------------------------------------------------------------------
# ? EXP ??????
#--------------------------------------------------------------------------
# ??????EXP??? draw_actor_sp_hpsp ?????
alias :draw_actor_exp_hpsp :draw_actor_exp
def draw_actor_exp(actor, x, y, width = 204)
# ??rate? ???exp/nextexp???
if actor.next_exp != 0
rate = actor.now_exp.to_f / actor.next_exp
else
rate = 1
end
# plus_x:X??????? rate_x:X???????(%) plus_y:Y???????
# plus_width:???? rate_width:????(%) height:??
# align1:?????1 0:??? 1:???? 2:???
# align2:?????2 0:??? 1:???? 2:???
# align3:?????? 0:??? 1:???
plus_x = 0
rate_x = 0
plus_y = 25
plus_width = 0
rate_width = 100
height = 10
align1 = 1
align2 = 2
align3 = 0
# ????????? grade1:???? grade2:????
# (0:????????? 1:????????? 2:??????????(??)?
grade1 = 1
grade2 = 0
# ????color1:???color2:??
# color3:???????????color4:??????????
# color5:???????????color6:??????????
color1 = Color.new(0, 0, 0, 192)
color2 = Color.new(255, 255, 192, 192)
color3 = Color.new(0, 0, 0, 192)
color4 = Color.new(64, 0, 0, 192)
color5 = Color.new(80 * rate, 80 - 80 * rate ** 2, 80 - 80 * rate, 192)
color6 = Color.new(240 * rate, 240 - 240 * rate ** 2, 240 - 240 * rate, 192)
# ??exp?????????????
if actor.next_exp != 0
exp = (width + plus_width) * actor.now_exp * rate_width /
100 / actor.next_exp
else
exp = (width + plus_width) * rate_width / 100
end
# ??????
gauge_rect(x + plus_x + width * rate_x / 100, y + plus_y,
width, plus_width + width * rate_width / 100,
height, exp, align1, align2, align3,
color1, color2, color3, color4, color5, color6, grade1, grade2)
# ??????EXP?????????
draw_actor_exp_hpsp(actor, x, y)
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def gauge_rect(x, y, rect_width, width, height, gauge, align1, align2, align3,
color1, color2, color3, color4, color5, color6, grade1, grade2)
case align1
when 1
x += (rect_width - width) / 2
when 2
x += rect_width - width
end
case align2
when 1
y -= height / 2
when 2
y -= height
end
# ???
self.contents.fill_rect(x, y, width, height, color1)
self.contents.fill_rect(x + 1, y + 1, width - 2, height - 2, color2)
if align3 == 0
if grade1 == 2
grade1 = 3
end
if grade2 == 2
grade2 = 3
end
end
if (align3 == 1 and grade1 == 0) or grade1 > 0
color = color3
color3 = color4
color4 = color
end
if (align3 == 1 and grade2 == 0) or grade2 > 0
color = color5
color5 = color6
color6 = color
end
# ???????
self.contents.gradation_rect(x + 2, y + 2, width - 4, height - 4,
color3, color4, grade1)
if align3 == 1
x += width - gauge
end
# ???????
self.contents.gradation_rect(x + 2, y + 2, gauge - 4, height - 4,
color5, color6, grade2)
end
end
#------------------------------------------------------------------------------
# ?Bitmap????????????????
#==============================================================================
class Bitmap
#--------------------------------------------------------------------------
# ? ????????????
# color1 : ???????
# color2 : ??????
# align : 0:?????????
# 1:?????????
# 2:???????????????????
#--------------------------------------------------------------------------
def gradation_rect(x, y, width, height, color1, color2, align = 0)
if align == 0
for i in x...x + width
red = color1.red + (color2.red - color1.red) * (i - x) / (width - 1)
green = color1.green +
(color2.green - color1.green) * (i - x) / (width - 1)
blue = color1.blue +
(color2.blue - color1.blue) * (i - x) / (width - 1)
alpha = color1.alpha +
(color2.alpha - color1.alpha) * (i - x) / (width - 1)
color = Color.new(red, green, blue, alpha)
fill_rect(i, y, 1, height, color)
end
elsif align == 1
for i in y...y + height
red = color1.red +
(color2.red - color1.red) * (i - y) / (height - 1)
green = color1.green +
(color2.green - color1.green) * (i - y) / (height - 1)
blue = color1.blue +
(color2.blue - color1.blue) * (i - y) / (height - 1)
alpha = color1.alpha +
(color2.alpha - color1.alpha) * (i - y) / (height - 1)
color = Color.new(red, green, blue, alpha)
fill_rect(x, i, width, 1, color)
end
elsif align == 2
for i in x...x + width
for j in y...y + height
red = color1.red + (color2.red - color1.red) *
((i - x) / (width - 1.0) + (j - y) / (height - 1.0)) / 2
green = color1.green + (color2.green - color1.green) *
((i - x) / (width - 1.0) + (j - y) / (height - 1.0)) / 2
blue = color1.blue + (color2.blue - color1.blue) *
((i - x) / (width - 1.0) + (j - y) / (height - 1.0)) / 2
alpha = color1.alpha + (color2.alpha - color1.alpha) *
((i - x) / (width - 1.0) + (j - y) / (height - 1.0)) / 2
color = Color.new(red, green, blue, alpha)
set_pixel(i, j, color)
end
end
elsif align == 3
for i in x...x + width
for j in y...y + height
red = color1.red + (color2.red - color1.red) *
((x + width - i) / (width - 1.0) + (j - y) / (height - 1.0)) / 2
green = color1.green + (color2.green - color1.green) *
((x + width - i) / (width - 1.0) + (j - y) / (height - 1.0)) / 2
blue = color1.blue + (color2.blue - color1.blue) *
((x + width - i) / (width - 1.0) + (j - y) / (height - 1.0)) / 2
alpha = color1.alpha + (color2.alpha - color1.alpha) *
((x + width - i) / (width - 1.0) + (j - y) / (height - 1.0)) / 2
color = Color.new(red, green, blue, alpha)
set_pixel(i, j, color)
end
end
end
end
end