RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[RESOLVED] Recieving the hero's name after name screen process. [RM2K3]

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 87
Master of Stepmania
How would you "recieve" the hero's name from the database after he's been named at the name screen function?

Like, just so you know which name the player chose, and use it for the first thing in every message?


It's should be a bit like Dubealex's \Name[\n[001]] function in his AMS, for instance.
« Last Edit: June 16, 2007, 03:13:52 PM by Zeriab »
Does 2+2 equal a peanut?

*
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Rep:
Level 96
&&&&&&&&&&&&&&&&&&&&&&&&&&&
GIAW 14: 2nd Place (Hard Mode)2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
It tells in the help file.  ;D

Quote
\n[n]   
Displays the name of the hero in the database with ID n, n being any numerical value. (\n[0] will show the name of the first member in the current party)

And if you ever need any others.

Quote
\\      Shows "\".
\c[n]   Changes the text color to the color that matches n, n being a number from 0 to 19.
\s[n]   Changes the text speed to n, where n is a number from 1 to 20, 1 being the fastest.
\n[n]   Displays the name of the hero in the database with ID n, n being any numerical value. (\n[0] will show the name of the first member in the current party)
\v[n]   Displays the value held in variable n, n being any numerical value.
\$      Shows the amount of money held.

\!      The remainder of the message after this code is only shown when the player presses a key.
\.      Adds a 1/4 second delay to the part of the message which follows this code.
\|      Adds a 1 second delay to the part of the message which follows this code.
\> / \<   Displays the part of the message between \> and \< instantly.
\^      Closes the message window without key input.
\_      Shows half a space.
&&&&&&&&&&&&&&&&

***
Rep:
Level 87
Master of Stepmania
Thanks a lot. It's just what i needed.
Does 2+2 equal a peanut?