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questions

Started by GoatGruff, June 13, 2007, 05:41:19 AM

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GoatGruff

questions for rpg maker xp

1. how do you do a side-view SNES final fantasy style battle system?

2. how do you change an event graphic? like to make the image it shows in the edit event window change in the event?

windkirby

1. Personally, I'd like to know that, myself. All I know is that you'd need to change the script.

2. If you want the event to change its graphic while it's still happening, then add in "Move Event (This Event)" into the process. Make the movement "Change Graphic" and then select your desired graphic. Please note that if you exit the map and reenter, and the event is on the same page as it was previously, the graphic will reset.

GoatGruff

#2
thanks! i knew the event thing was something simple, but i couldnt figure it out for some reason.

as for my battle system question.. yeah i really want to know how to do that too. ive seen that battle system in like the RPG Maker XP preview movie deals, so obviously it can be done.

can anyone tell us how to do this?

!!!also i now have another question... i couldnt find that answer anywhere in the tutorials section.!!!

ive imported new tilesets, and they show up on the 'Materials' list and everything... but they dont show up on the list where you select the tileset in the map properties window... what am i doing wrong? i really want to use these tilesets!

windkirby

That's something a lot of people get confused with. Don't worry: it's a really simple problem. You see, what you've imported let's call the Tileset material, but you still need to turn it into a usable tileset. To do this, go into the Database and click on Tilesets. Then, you need to add another space to the array. (So you have 51 tilesets, 1 of which is blank)  Then, you go to the new, blank one and select your Tileset material and select which tiles are passable, not passable, obscured, countertops, etc. You can also select the panoramas and battle backgrounds here. Now you have a usable Tileset and can select it from the map properties window. Hope this helps!

GoatGruff

thanks again!

now could you explain to me what autotiles are? and how and what i should set them to for my custom tileset?

Kokowam

Autotiles are things that form based on what's around them. If you have a grass autotile, it forms depending on if there are autotiles of the same type around it. To set it, you have to go into the database.

GoatGruff

So is there anyone who can tell how to set up the FF style side-vew battles system in RMXP? or link me to a tuorial?

I find stuff about it all over, but nothing that tells me how to do it.  >:( ???