RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[RESOLVED] Pushing puzzle and the resistance of E. (RMXP)

0 Members and 1 Guest are viewing this topic.

**
Rep: +0/-0Level 87
PUSHING PUZZLE:

I'm having trouble with this one, because I want the event to roll until it hits something rather than just go one space.

Screenshot:
http://i78.photobucket.com/albums/j106/blakekiko1234/Avatar%20Game%20Screenshots/1-01-04-06Technical.jpg

The current event script for Sphere 1 (the one to the right) is:
Speed: Fast
Frequency: Highest
Trigger: Action Key
---
Play SE: Push 80, 100
Cond Branch: Player Facing Down
<>Move Event: This Event (Repeat, Ignore Impossible)
<><>Move Down
<>Else Handler:
<><>Cond Branch: Player Facing Left
<><><>Move Event: This Event (Repeat, Ignore Impossible)
<><><><>Move Left
<><>Else Handler:
<><><>Cond Branch: Player Facing Right
<><><><>Move Event: This Event (Repeat, Ignore Impossible)
<><><><><>Move Right
<><><>Else Handler:
<><><><>Cond Branch: Player Facing Up
<><><><><>Cond Branch: Variable [26: 1-01-04sphere1x]=18
<><><><><><>Cond Branch: Variable [27] 1-01-04sphere1y]=4
<><><><><><><>Switch: [121: TEMP1-01-04holedspr]=ON
<><><><><><>Else Handler:
<><><><><><><>Move Event: This Event (Repeat, Ignore Impossible)
<><><><><><><><>Move Up
<><><><><>Else Handler:
<><><><><><>Move Event: This Event (Repeat, Ignore Impossible)
<><><><><><><>Move Up
Wait: 60 frames
Variable: [26: 1-01-04sphere1x]=This Event X Coords
Variable: [27: 1-01-04sphere1x]=This Event Y Coords

The problem with THIS formula is that one must wait three entire seconds after pushing the sphere to be able to do anything at all. Another problem is that if the sphere hits the ghost, then it continues moving the moment the ghost moves out of the way, which is not how the puzzle is designed. Does anyone have any suggestions? Thank you SO MUCH because this has been a real pain trying to figure out...

E RESISTANCE:

One of my heroes has an E resistance to the element of water, but whenever she's hit with it, it does 0 damage. Is this normal, and if it is, is there a way to change it so it's not so ineffective? I don't want to change it to D, but I guess I may have to...

Thanks again for looking!
« Last Edit: June 21, 2007, 03:16:10 PM by windkirby »

**
Rep: +0/-0Level 87
No one?  :-[ Not even with the resistance thing?

********
Licks
Rep:
Level 91
Sexual Deviant
For the first problem, just put it as Repeat Action and Ignore if can't Move their at the bottom left of the move screen thing

AS for the other problem, I think D=Weaken E=Nullify and F=Heal

Does this fix the problem? Add [Resolved] to the topic title

**
Rep: +0/-0Level 87
Thank you about the resistance thing! However, I already have both repeat and ignore impossible moves in the event's movement. However, I just got a new idea: putting the variable modifications at the beginning. If it works out, I'll place resolved in the title. Thank you again for your help!

**
Rep: +0/-0Level 87
I managed to fix it. I'll change the topic title now.