PUSHING PUZZLE:
I'm having trouble with this one, because I want the event to roll until it hits something rather than just go one space.
Screenshot:
http://i78.photobucket.com/albums/j106/blakekiko1234/Avatar%20Game%20Screenshots/1-01-04-06Technical.jpgThe current event script for Sphere 1 (the one to the right) is:
Speed: Fast
Frequency: Highest
Trigger: Action Key
---
Play SE: Push 80, 100
Cond Branch: Player Facing Down
<>Move Event: This Event (Repeat, Ignore Impossible)
<><>Move Down
<>Else Handler:
<><>Cond Branch: Player Facing Left
<><><>Move Event: This Event (Repeat, Ignore Impossible)
<><><><>Move Left
<><>Else Handler:
<><><>Cond Branch: Player Facing Right
<><><><>Move Event: This Event (Repeat, Ignore Impossible)
<><><><><>Move Right
<><><>Else Handler:
<><><><>Cond Branch: Player Facing Up
<><><><><>Cond Branch: Variable [26: 1-01-04sphere1x]=18
<><><><><><>Cond Branch: Variable [27] 1-01-04sphere1y]=4
<><><><><><><>Switch: [121: TEMP1-01-04holedspr]=ON
<><><><><><>Else Handler:
<><><><><><><>Move Event: This Event (Repeat, Ignore Impossible)
<><><><><><><><>Move Up
<><><><><>Else Handler:
<><><><><><>Move Event: This Event (Repeat, Ignore Impossible)
<><><><><><><>Move Up
Wait: 60 frames
Variable: [26: 1-01-04sphere1x]=This Event X Coords
Variable: [27: 1-01-04sphere1x]=This Event Y Coords
The problem with THIS formula is that one must wait three entire seconds after pushing the sphere to be able to do anything at all. Another problem is that if the sphere hits the ghost, then it continues moving the moment the ghost moves out of the way, which is not how the puzzle is designed. Does anyone have any suggestions? Thank you SO MUCH because this has been a real pain trying to figure out...
E RESISTANCE:
One of my heroes has an E resistance to the element of water, but whenever she's hit with it, it does 0 damage. Is this normal, and if it is, is there a way to change it so it's not so ineffective? I don't want to change it to D, but I guess I may have to...
Thanks again for looking!