RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Missing words!

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 87
When i went to creation asylum(i have to post here because it wont let me on my yahoo account) anyway i downloaded a menu system (script) like for pokedex when i go on menu it doesnt show POKEDEX on the menu.It missing.
so this one person said to edit the main script i did but nothing popped up still can someone please tell me how to make stuff pop up? :'(
You think so?

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Errrrm...

Just post the script and I will do the edit. As it is, I have no real idea what you are talking about. It sounds like it is probably an out of range x or y value or something on the word.

***
Rep:
Level 87
Message by TSUKASA:
k, I have the answer ;D go to main and put this after begin

CODE
# Font used
  $fontface = "Lucida Console"

it should look like this


CODE
begin
    # Font used
  $fontface = "Lucida Console"
  # Prepare for transition
  Graphics.freeze
  # Make scene object (title screen)
  $scene = Scene_Title.new

rEGULAR SCRIPT:
#==============================================================================
# ? Main
#------------------------------------------------------------------------------
# ???????????????????????????????
#==============================================================================

begin

  # This variable determines the default font type
  $defaultfonttype = "Tahoma"
  # This variable determines the default font size
  $defaultfontsize = 22

  # ?????????
  Graphics.freeze
  # ????????? (??????) ???
  $scene = Scene_Title.new
  # $scene ?????? main ?????????
  while $scene != nil
    $scene.main
  end
  # ???????
  Graphics.transition(20)
rescue Errno::ENOENT
  # ?? Errno::ENOENT ???
  # ????????????????????????????????
  filename = $!.message.sub("No such file or directory - ", "")
  print("File #{filename} not found.")
end
You think so?

*
? ? ? ? ? ? ? ? ? The nice kind of alien~
Rep:
Level 92
Martian - Occasionally kind
b) Ultimate Font Override

This little script will do the job:

Code: [Select]
#==============================================================================
# Game_System
#==============================================================================

class Game_System
 
  attr_reader   :fontname
  attr_reader   :fontsize
 
  alias init_ultimate_font_override_later initialize
  def initialize
    init_ultimate_font_override_later
    self.fontname = "Arial"
    self.fontsize = 24
  end
 
  def fontname=(name)
    $defaultfonttype = $fontface = @fontname = name
  end
   
  def fontsize=(size)
    $defaultfontsize = $fontsize = @fontsize = size
  end
 
end

#==============================================================================
# Bitmap
#==============================================================================

class Bitmap

  alias init_font_override_later initialize
  def initialize(w, h = nil)
    if w.is_a?(Numeric) and h.is_a?(Numeric)
      init_font_override_later(w, h)
    else
      init_font_override_later(w)
    end
    if $game_system.fontname != nil and not $scene.is_a?(Scene_Title)
      self.font.name = $game_system.fontname
      self.font.size = $game_system.fontsize
    else
      self.font.name = "Arial"
      self.font.size = 24
    end
  end
 
end

You can change the font/fontsize with

Code: [Select]
$game_system.fontname = "FONTNAME"
$game_system.fontsize = FONTSIZE

It will override the font from any RMXP version.