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[RESOLVED] Game ignores passability

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I've had this error pop up sporadically: specific coordinates of maps would ignore the passability of the tiles placed on them. I would generally fix this by placing an event there with a random graphic and set its opacity to 0.
However, now I'm getting that problem with an entire map. And yes, it STILL happens when I copy the map and tileset into a test game.

Anyone seen this before or know how to fix it? (ignore the crappy mapping; its half-completed)

It might be important that this map is actually TWO maps that I stitched together (though they both always used the same tileset)

Any help would be nice...I prefer to not have to delete the map and start from scratch :-\


Note: I've never made a game disk or uploaded anything before, so let me know if I did anything wrong.

« Last Edit: June 01, 2007, 09:19:49 AM by Zeriab »

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Perhaps an invisible tile on a higher layer than your objects is doing something =/

If not, you could just copy the map, on to a completely new project (not copying the map file, just remapping it if you will).

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1. Theres nothing above them...if you downloaded the project, you would quickly notice that you can walk over almost EVERYTHING...in fact, I believe trees are the only things which seem to register.

2. Are you suggesting this as a solution or a testing phase?

EDIT: I did what you suggested, only copying the tiles used, but this had no effect. However, I did just realize a crucial fact: the passability is ONLY messed up in the section of map that was copied...

what the hell is causing all this? it makes no sense to me... ;9
« Last Edit: June 01, 2007, 01:06:18 AM by Yawgmothsbud »

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hmmmmm...I think you didn't fix whatever map you are using good in the "Chip/tileset" tab in the database

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hmmmmm...I think you didn't fix whatever map you are using good in the "Chip/tileset" tab in the database

Do what now? I DID set all the passability, if thats what you mean...

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I downloaded it, but "Basic Tileset" wasn't with it, so I didn't get the tileset :/

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Woops, thanks for pointing that out Algebra. I'll try to upload it separately now.
I did some stupid stuff with how I store my resources early on, and I haven't got around to reorganizing things yet.
« Last Edit: June 01, 2007, 04:21:46 AM by Yawgmothsbud »

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Ok, do this: Take the transparent tile in the top left. Go on to the third layer, and run over every impassable terrain with that tile.

I think that before you merged the two, you erased everything on that side with a transparent tile that was not the one in the top left. Since passability is inherited from the tile on the top layer, it became passable. But I just tried it, and it works.

Basically, Falcon was correct. It's an invisible, passable tile on the third layer.

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Ahh, all begins to make sense...I'll start working on that now, but I think that you're right...its great to have a solid explanation for a previously unexplainable phenomenon...I was starting to worry my RMXP was buggy  :P

Thanks for the help guys  :lol: