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help with a simple timer event,

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****
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Level 88
PSP
how to do this in event
what i want is when i use a skill the actors battler changes, but only for a limited amount of time say? 30 seconds, here is what i got so far

@>change actor graphic:[hero1], hero1_, 0, hero2, 0
@>control timer: starup (0 min. 30 sec.)
@>change parameters: [hero], str+ 100
@>change parameters: [hero], agi+ 100
@>change parameters: [hero], dex+ 100
@>change parameters: [hero], int+ 100

but how do i return all things back to normal after 30 seconds or after you win the battle?

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If Ham didn't taste like Ham, I would hope it tasted like turkey
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Level 88
>:O
I'd say a conditional branches.


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Yeah, use a conditional branch set on Timer 0 min 0 sec or less


Actually, parallel's don't run in battle, I have to go now, when I get back I will give a possible solution
« Last Edit: May 25, 2007, 05:05:08 PM by modern algebra »

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If Ham didn't taste like Ham, I would hope it tasted like turkey
Rep:
Level 88
>:O
Give me a few minutes, I'll try to work it out real quick.  I have to leave soon also, so if I don't finish it in time, I'll just let modern handle it. :P

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wah
Well, this is my only idea (and it sucks):

-Make an event in every troop that if a status is induced (make the spell give a status ex: "Avatar"), then the stuff happens.
-After a set amount of turns (not sure how to do it) the status is gone.
-Make the status a "Go away after battle" thing.

Maybe that will work? :P

****
Rep:
Level 88
PSP
Well, this is my only idea (and it sucks):

-Make an event in every troop that if a status is induced (make the spell give a status ex: "Avatar"), then the stuff happens.
-After a set amount of turns (not sure how to do it) the status is gone.
-Make the status a "Go away after battle" thing.

Maybe that will work? :P

that's the same stuff i did it works but i dont know how to revert it back to normal after 30 seconds or after winning the battle? can any one show me in detail like branches or variable be use?