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cut scene messages

Started by tidge3000, May 22, 2007, 09:50:13 PM

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tidge3000

hey i'm making a cutscene for the introduction of my game and well the first bit is messages how do i stop the messages from repeating?

Kokowam

Either turn on a local switch and make an empty page with nothing on it, a local switch pre-condition, and Action Key processing, or just teleport to a different map and make sure that you never go to the map again.

tidge3000

i did that but now the message has stopped completely

Kokowam

Well, the event with the message and stuff, leave no condition. Make a new page with the local switch condition which gets turned on at the end of the cutscene. Try that?

tidge3000

no still not working :( :( it is stll not even showing the message o well if ure stuck for ideas lol i will hopelfully figure it out but thanks anyway  :)

Kokowam

Do you mind zipping the game folder up as a .rar or a .zip and attaching it?

tidge3000

its ok now :) i just messed with it lol but i know now and ermm i have another problem is there any way i can make it so guards run in after a certain amount of time? :)

Kokowam

Time in seconds is a bit of a conundrum. You can work with frames. :P You just use the wait command. To make wait for a certain amount of time, I think it would be possible but with scripting.

tidge3000

i have made him wait witch is good but i need him to wait offscreen if you get what i mean so it looks like he is running in after him

Kokowam

Oh, just make the event start out somewhere where you can't see him. Then, just make him move with a move event?

tidge3000

#10
yea i dont understand lol i am going to add it in a minute and if you could do what you said and anything else that mite make it run more smoothly please :)

and also when u send it back like post on here what you did

Jalkson

1) You need to give us the whole project folder, not just the rmxp file.

2) Try this. http://rmrk.net/index.php/topic,157.0.html

The 3rd tutorial is about cutscenes, It'll explain what you're asking.