[RESOLVED]
i have a little problem in programming the game as it should be.
the story should be like this:
you make a quest to an old man, where you get a treasure chest from some thieves in a cave.
after you defeated the and finished the quest, you talk to a guy named dk and he joins your party.
i have problems with this.
here is how the event looks now:
Old man:
@>Conditional Branch: [Ancient Treasure] in inventory
@>Text: You.... you found it! you got my ancient treasure back!
@>Please, take this in return!
@>Change Weapons: [Iron Rod] +1
@>Text: You Received: An Iron Rod!
@>Change Items: [Ancient Treasure] -1
@>
: Else
@>Text: Help! some thieves stole something very precious to me! you need to help me!
@>Show Choices: Yes, No
: When [yes]
@>Text: thank you.I believe someone in the village knows where the thieves are.
@>Control Switches: [0004 Finished Quest] = ON
@>
: When [No]
@> Text: It's okay, if you change your mind i'll be right here.
@>
: Branch End
@>
: Branch End
@>
Is something wrong with this script?
problems that occur:
after finishing the quest dk acts as if the quest hasn't been completed:
i can make the quest 100 times, it will always be there.
why does this happen?