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[RESOLVED] Map Help

Started by magic2345, May 16, 2007, 02:05:54 AM

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magic2345

I am making a mountain and I need a bridge. So, I put it there. Here's what it looks like in the program (Not In game):

Here's what it looks like  In Game:


THis also happens here:

To


How come? I put the cliff edge on 2nd layer and the bridge on 3rd layer!! Do any of you guys know why this is?
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%

bulls84

It's because it first priority so that means it will always be on top, that is why you can walk under it. I'm not sure how to fix though but I would replace those cliff edges under the bridge with normal grass that way you should see it.

ChaosSpartan28

You put the bridge part and bottom part of that tree on 2nd Layer and the ridges on 3rd.

When something is one 3rd layer it will show up ontop of anything else that was place in 2nd and 1st. Basically the higher the number, the ones below it will be covered up if Anything placed in its place on the higher layer.

Try putting those two parts in 3rd and the ridge parts in 2nd
Sig by MacGravel

modern algebra

No, he set it up right, as you can see by the picture of the events layer. The problem is that the cliff edges he's using have higher priority then the items in question. I would suggest using the other cliff edges in that map. Most tilesets have two.

ChaosSpartan28

Ahh yes. Now I see. I tried remaking you examples and it did the samething for me.

Do what Holkeye said or play around with the priorities in the Tileset Manager (only those parts) to see if you can fix it to your liking.
Sig by MacGravel

magic2345

I tried changing the cliff edges to the grass ones and it worked! But now it doesn't look natural....I mean, putting the rocky cliff edges next the the grassy ones.... But I have a question, would editing the tileset by adding more edges so the tileset have 3 cliffs (2 rocky ones) and then change one to 0 priority and use that.... Would that work?
Game I'm Working on:
-ADVENT-
Progress:
Story: 96%
Maps: 4%
Characters: 70%

modern algebra