RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Argg....Wait for move's compleation question! [resolved]

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 87
Musician & Artist
Here's the situation.

I wanted to make a child run around in circles on screen so i set the move route and make it repeat in the move route.

After that command i wanted to be able to walk up to the child and when a character presses enter dialog to come up...

I got it to work fine but the child wasn't running in the begining, you would have to actaly talk to her first to get her to run...that was ok...BUT

If i put "Wait for moves compleation" Anywhere in that area on any other event the game would freze and wait for the moves compleation of the child but the child don't stop.

My question, IS this a game glitch? Is there away to get this to work?

I've tried several other ways with no luck.
If possiable i would like to have her running in the begining and whe you talk to her a message to appear and afterwards she would start running again.

Treign
« Last Edit: May 15, 2007, 10:17:42 PM by Treign »
Dorman. T Reign

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Set the child's movement as a custom move in the type, rather than as an actual movement command.

Pic:



See under Autonomous Movement, to the right of the character graphic.

****
Rep:
Level 88
Thats wrong.

Make a Parralel Process character. Put in its custom move route (Or Moderns one). Then make a condition branch the 'C' button is pressed and then in the branch put in what it says. ;D

***
Rep:
Level 87
Musician & Artist
Oh yeah.....
I forgot the option for moving was along side the image...Thanks...

It's not wrong...your way will work also but i'm not familar with putting buttons as condition branches yet. Both are right...he pointed out something i totally forgot about :P

Thanks guys!

Treign
Dorman. T Reign