RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
RPG Maker 2003 Platforming jumping system

0 Members and 1 Guest are viewing this topic.

**
Rep: +0/-0Level 87
Lord of MSCF
I am making a platform game in RPG Maker 2003 and I have found a way to make my character jump to key, the only problem is, that if the character stands next to the block they want to jump over the character freezes and when I press a directional button nothing happens. The character is fine jumping over a space to get over a hole in the ground, but when it comes to jumping up onto blocks, it just doesnt work. The code I used to do this is below, just in case that would help you resolve my problem.

Quote from: Code that I used
<>Key Input Proc: [0001:Jumping]
<>Branch if Hero Right Facing
  <>Move Event: Here. Begin Jump, Move Up, Move Up, Move Right, Move Right, Move Down, Move Down, End Jump.
  <>
: Else Handler
  <>
: End
<>Branch if Hero Left Facing
  <>Move Event: Here. Begin Jump, Move Up, Move Up, Move Left, Move Left, Move Down, Move Down, End Jump.
  <>
: Else Handler
  <>
: End
<>

P.S. I have tried phasing mode on/off and that does not work for me. I have also tried checking the box "ignore impossible moves", but that hasn't worked either.


Wisdom is knowing that a tomato is a fruit, knowledge is knowing not to put it in a fruit salad.

Currently working on:
Mini-Mini Golf

*
Rep:
Level 102
2014 Biggest Narcissist Award2014 Biggest Forum Potato2014 Best Non-RM Creator2013 Best Game Creator (Non-RM)2013 Best IRC ChatterboxParticipant - GIAW 112012 Most Successful Troll2012 Funniest Member2012 Best Use Of Avatar and Signature space2012 Best IRC ChatterboxSecret Santa 2012 ParticipantProject of the Month winner for November 2009For being a noted contributor to the RMRK Wiki2010 Most Successful Troll2010 Biggest Forum Couch Potato2010 Best IRC Chatterbox
Jumping systems really don't work.

The only possible way would to turn phasing on, but you would get stuck on non-passable objects. Your best bet is to make jumping only work on ledges with events. But that would make allot of lag.

***
Rep:
Level 87
????
did you make it parrelel process? If not maybe thats why
ill see if i can make a jumping system

*****
Ancient Mummy
Rep:
Level 90
You can make all tilesets an variable if you master that you could try to set and it could be used so you cant go through unpassable tiles.

***
Rep:
Level 87
????
That worked!..But it took me a while to get what you were saying =)