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[RESOLVED] AABS

Started by Irgna, May 04, 2007, 06:05:23 PM

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Irgna

I need a script for an Advanced Action Battle System. Here's what I need it to do:

When you encounter an enemy, you are teleported to a certain map (I need to be able to choose which map for each area).
You battle the enemies on this map (you control player 1 in the database, other characters are AI controled OR using Near's SABS).
After the battle (if you win or at the end of unwinnable battles), it shows a Battle Reward screen, then teleports you back to where you were when you encountered the enemy.

Hope this isn't too much trouble. Thanks in advance.
PROPERTY OF TEABAG!!! ALL HAIL TEABAG!!!

Falcon

I saw a star ocean style battle system on creation aslyum, it's not exactly what you want, but it's as close as you're going to get.

Kokowam


modern algebra

You could probably use a regular ABS, and just make it so the monster events memorize your position (through variables), then teleport you to a battle map, then you can set it up so that you are teleported backk once the enemies are cleared.

Falcon

Modern's right, that should be simple for a good eventer. Just use two variables to store the actors posistion, transfer the player, use a parallel process to check for enemy deaths, and then teleport back.

Irgna

Ok... Could you post a pic of what you mean?
PROPERTY OF TEABAG!!! ALL HAIL TEABAG!!!

modern algebra

This would be the enemy on the main map:



And this would be a paralell process event on the battlefield map:



You can do the check whatever way you want that will work with the ABS you are using.

Irgna

Ok, I got it now. Thanks. +REP
PROPERTY OF TEABAG!!! ALL HAIL TEABAG!!!

modern algebra