RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[Request] - Some Blue Magic abilities

0 Members and 1 Guest are viewing this topic.

*
Rep: +0/-0Level 87
I was wondering if anyone could create (or indeed, tell me where I might find) some scripts for the following abilities:

Self-destruct: User is KO'd. Deals damage to one enemy equal to the amount HP the caster had remaining before dying.

Transfusion: Same as Self-destruct, only instead of dealing damage it fully heals a chosen ally to maximum HP/MP.

Revenge: Aka "???" or "Pumpkin Head". Deals damage to one enemy equal to maximum HP minus current HP.

Doom: Aka "Death Sentence". A (visible) timer appears over an enemy's head, which starts at 5 and decreases by one with each turn. At 0, the enemy is KO'd. (Must fail to hit Death-resistant enemies)

Pond's Chorus: Aka "Frog Song". I don't so much need help with the ability as I do the status. Is there a way to temporary change a character's/monster's regular attack animation whilst they're afflicted with a status condition?

If anyone could help with one or all it'd be much appreciated.

**
Rep:
Level 90
use common event, i think.
first, make a new status effect called "A" example.. put checked on unresistable.
and make a new common event "B"
on skill windows, put checked on "A" Status effect, "B" common event and one enemy on target

on common event B put this conditional branch:
<>Conditional Branch: [1] is Status
  <>Deal damage[1.], ???!
  <>Deal damage[hero.], ???!
  End

pokeball WcWOfflineMale
***
Rep:
Level 87
2 + 2 is a math problem, NOT 4.
I think there's a version of this in Tons of Add-On's, if there is, try it, post there for any bugs, unless you just don't like it, and if this is solved, add [Resolved] to the topic title.
If you are reading this, the government of the U.S.A. is currently planting a chip in your brain.
People like decreasing my Rep. In fact, people like decreasing most others people's rep.

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
I think the one in Tons of Add-ons is just Learn Enemy Skills.

If the user who requested this is still active, say so and I can make these for you probably.

pokeball WcWOfflineMale
***
Rep:
Level 87
2 + 2 is a math problem, NOT 4.
A couple could use Common Events... but then again Scripts are always better due to less space tooken up.  I need to learn how to script myself...
If you are reading this, the government of the U.S.A. is currently planting a chip in your brain.
People like decreasing my Rep. In fact, people like decreasing most others people's rep.

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Yeah, most of them, but they need minor script parts, like determining who the target of a skill is. If I did it, I'd probably just explain how to set up the common events.

pokeball WcWOfflineMale
***
Rep:
Level 87
2 + 2 is a math problem, NOT 4.
You can probably determine the target with Common Events, too, but that'd be alot of space tooken up,  where as scripting is only a few bytes.  So, modern, I guess its up to you, I'm no good at RGSS.
If you are reading this, the government of the U.S.A. is currently planting a chip in your brain.
People like decreasing my Rep. In fact, people like decreasing most others people's rep.