RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[RESOLVED] More than 7 Autotiles per Tileset?

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 87
...I'M HUNGRY! Food plawks
I do most of my maps with so called "ultimate tilesets", basically a whole bunch of other tilesets stitched together and reorganized. This gives me a huge amount of flexibility in map making, but I also find myself having a hard time choosing my 7 autotiles, as they will have to be enough for EVERY map I make with that tileset.

So heres the question; is there ANY way at ALL to set more than 7 autotiles to each tileset? I doubt this is possible, but then, I've been wrong before  ;D
« Last Edit: April 30, 2007, 12:27:19 PM by Zeriab »

******
Revolution is not a bed of roses.
Rep:
Level 91
Project of the Month winner for July 2009
I don't know of any way, but it's possible to put autotiles in to normal tileset pieces (of course, it's not as efficient)

***
Rep:
Level 87
...I'M HUNGRY! Food plawks
Yeah, thats a possibility, but I'd prefer not to edit the tilesets if at all possible...and like you said, its a pain in the ass to do it manually  :'(

**
Rep: +0/-0Level 87
um you can just copy and rename the ultimate tileset. then upload it again. and put a whole new autotile/s on it. thats what i usually do

***
Rep:
Level 87
...I'M HUNGRY! Food plawks
um you can just copy and rename the ultimate tileset. then upload it again. and put a whole new autotile/s on it. thats what i usually do

I thought of that as well: the problem here is that I have to keep redefining the passability/priority and I'll never have the complete autotile set I need.

To clarify again: I'm wondering if there is a REAL solution, to actually change how many autotiles a map can contain.

I appreciate the suggestions so far, though  ;D

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
You can copy the database entry, and that will carry over the passability you have set

***
Rep:
Level 87
...I'M HUNGRY! Food plawks
I take it theres no way to do this without re-writing the actual program? lol

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Yeah, no way that I know of. I'd suggest that whenever you need a new autotile, just copy the database entry to another file and just set the autotiles differently.