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I dont wanna Die!!

Started by Todne, February 14, 2006, 03:19:03 AM

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Todne

when you start my game you die, Boo Hoo but how do i set it so that all that happens is that you get knoked out?

Jesse 015

die? wat the hell, just change the graphics to down 1(unless u dont hav rpgxp), then yea do wat ever happens on your game
Badass, and a do'er not a thinker

Todne

you actually get in a battle

Jesse 015

oh sorry, on the database, umm i forget, ill edit this whne i find it, (blue, NEED HELP!!!) umm, u set it to the monster u vs, whn ur hp gets to a certain point, end the battle then yea :D
Badass, and a do'er not a thinker

Nightwolf

Uhh...make the monsters Thingy less so you defeat him and then say a message saying: that monster stole all my energy in fighting' then change the graphics, and it's done, or this is just the stupid way.
Arlen is hot.

mark

When you make the event that start the battle,when you select enemy encounter on that event,check the box that says custom defeat handler.If that box is selected you can edit the defeat to what you want instead of it being game over.So say you select that and then you'll se a fork condition:
Victory handler
<>
Defeat handler
<>
In defeat handler select change hero grafic,and change it to a grafic where the hero is knocked down,and do whatever else you like!
"Have you read your STICKY today?"

Jesse 015

Quote from: markWhen you make the event that start the battle,when you select enemy encounter on that event,check the box that says custom defeat handler.If that box is selected you can edit the defeat to what you want instead of it being game over.So say you select that and then you'll se a fork condition:
Victory handler
<>
Defeat handler
<>
In defeat handler select change hero grafic,and change it to a grafic where the hero is knocked down,and do whatever else you like!

but when defeated u will get a auto game over
Badass, and a do'er not a thinker

dwarra

Quote from: Jesse 015
Quote from: markWhen you make the event that start the battle,when you select enemy encounter on that event,check the box that says custom defeat handler.If that box is selected you can edit the defeat to what you want instead of it being game over.So say you select that and then you'll se a fork condition:
Victory handler
<>
Defeat handler
<>
In defeat handler select change hero grafic,and change it to a grafic where the hero is knocked down,and do whatever else you like!

but when defeated u will get a auto game over

No you wont :/

On the defeat handler just put "remove death" and set their hp to whatever level.

Jesse 015

Quote from: dwarra
Quote from: Jesse 015
Quote from: markWhen you make the event that start the battle,when you select enemy encounter on that event,check the box that says custom defeat handler.If that box is selected you can edit the defeat to what you want instead of it being game over.So say you select that and then you'll se a fork condition:
Victory handler
<>
Defeat handler
<>
In defeat handler select change hero grafic,and change it to a grafic where the hero is knocked down,and do whatever else you like!

but when defeated u will get a auto game over

No you wont :/

On the defeat handler just put "remove death" and set their hp to whatever level.

i know, soz pll my bad, though u would only put that in if the monster u vs is meant to kill u


<>Enemy encounter: Trainer
:   Victory Handler
   <>Message: yay
   <>
:   Defeat Handler
   <>Message: Better luck next time
   <>
:   End
<>
Badass, and a do'er not a thinker