timer operation, if it make any problems use waits and make a counting timer of your own
can't figure out how?
http://www.crankeye.com/forums/viewtopic.php?t=4361so say you make it a sec variable and set it to 200 or something, you can make the timer like that:
parallel proccess:
wait 20 frame
Variable(sec): -1
if sec <= 0 then
-message: bang you failed
-game(switch) = off
now you make the starting the game over again thingy
it looks like:
parallel:
if game = off then
-show choices:(play, info)
--upon play:
---sec= 200
---chicken switches or variables = off/0
---game = on
--upon info:
---message: blablbala info
and that just about solves everything