excuse me! i did know wat i was doing thank you very much
Whether you knew what you were doing or not doesn't matter as what you posted would not give the effect wanted by the author of this topic.
It's only logical to advise against it's usage as solution for a problem it will not solve hence my note.
I will try to tell you why what you did was wrong, but I may fail at this due to the many paradoxes you imposed.
Common Event
Name: Dash
Trigger: Parrallel
Trigger Switch: 0001: Dash on
<>conditional Branch: Key A pushed
<>Move event:: Player
: :<>Change speed: 5
<>
: Else Handler
<>
<>
: End
<>
You removed the Move event for the else handler.
This means, first time button pushed = dash forever. (The speed will not change when you release the button)
If you dash you move faster than your normal speed.
If you can't stop dashing it would be the same as just having a faster 'normal' speed thereby eliminating the need of dashing in the first place.
New Event
new event not needed, just plce the same event on everypage as a parelle event
I assume
everypage mean
every map as this is the only way I can make sense of your sentence.
So does that sentence mean something like:
"There's no need to create a new event, just place the same parallel event on every map"If this not is true, please ignore the following:
FIRST: Do you see line with
Trigger Switch: 0001: Dash on in the event you posted? (You most likely just copied, but assuming you didn't)
The parallel event will not do anything until you trigger that switch. Without a new event doing this...
How will it be done?Through the debug-menu while playing the game from the editor is a way, but it is definitely not a good one as the clients playing will not be able to access the debug-menu. By clients I mean the users not playing it through the editor. Basically all playing an encrypted version of the game.
SECOND: You write it's a
Common Event and it should be placed on every.
I am very curious about how to place a Common Event on every map.
In fact I am very curious about how to even place 1 Common Event on any given map. [/sarcasm]
It was specially this that made you look like you didn't know what you were talking about.
The funny thing about common events is their ability to work on every map without having to be placed on one.
All you have to do is to create your marvelous common event in the database, set the trigger to parallel and a trigger switch.
Then you can start/stop the common event anywhere on any map by just turn the switch on and off.
Edit: I didn't see how the posting evovled while writing this. :shock: