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[RESOLVED] HP Condition?

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I'm attempting to make an animated Game Over screen that has you teleported to a map and a series of panoramas are displayed. This works fine, but I need a common event that teleports you there when you have 0 HP. I couldn't find an HP condition in conditions.

Any help?
« Last Edit: April 23, 2007, 02:57:21 PM by Zeriab »

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wah
Well, you could have a parallel process Common Event that makes Variable[xxx]=Hero's HP and another part of that be with a conditional branch that says that if Hero's HP < or = to 0, then you get sent there. Will that work?

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I don't understand variables at all. :'(
Could you possibly post a screenshot?


@ Boe: I'm using XP

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Ok. I think this is how it should be done. Me not going to test it >< Anyways, first, make an autostart event that will turn on switch one or w/e (In this case, named "Autostart") Then, try out the things in my common event (I think this is how it's done. Also, set the teleport to where you want the map to be (oops. I forgot. You should add the "set hero graphic - none" so that he won't appear on the map).

Spoiler for Common Event:

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I just solved it. I forgot about the "death" condition.

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XD Okay. I'll go ahead and delete the thing in my photobucket. But are you doing this from a regular DBS/a SVBS?

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I'm using a side view battle system.

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??? When I use a common event that has a conditional branch that says if "Basil" has status "Death" it will remove Basil and add Arshes (this is a crappy substitute summon system). It fails and directs me straight to the game over. ><

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It works fine for me.

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I'm using PK. That make a difference?

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>:O
Possibly one of the "glitches" that pk has.  Although when I used PK I never noticed a glitch.

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I'll test this out tomorrow after I come home from school.