ok ill try
i have a circle of events basicly that makes the bandit events move toward the hero but when the events hit the circle they cant move beyond it like theres and invisible wall blocking them.
so i tryed phaseing and it worked but they are able to run over the buildings in the area since they are chasing you.
what i need is a way for the bandits events to run over the circle of events but not able to run over solid objects such as buildings tree etc..
heres an image of what im talking about...
i hope that made it clearer..