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Temporarily Stopping Events [RESOLVED]

Started by RedKnight, April 09, 2007, 04:56:06 AM

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RedKnight

OK. I finally figured out how to make Monsters appear and walk around, but now I need to know something else. Suppose I make the Monster walk forward 6 steps. Well, how can I make my character's conversation stop while the Monster is walking? This is for RM2K3 by the way.

modern algebra


RedKnight

How? Like, how do I enter the command? Do I enter Step Right, Wait, Step Right, Wait, Etc.?

modern algebra

No, you'd enter in the move event as normal, but there is another event command called wait (bottom 2nd page I think). All you have to do iss place that underneath your move event, set to however many seconds you think it will take to complete the movement.

RedKnight

#4
Alright. Thanks. I'm gonna credit you for this.

modern algebra

lol

No need to credit. It's just a single event, and anybody who's used the program for a little while could've told you the same.

RedKnight

Doesn't matter. I credit the people who teach me this stuff.