It's possible with events. It requires variables. Basically all you have to do is have a paralell process event in the maps where you want it to be possible, and you want this paralell process to randomize a variable. Then, you give it whatever chance you want this item to appear on the map. If it is, then you just make it appear and become an option. Here is a demo. In order to demonstrate the pseudo randomness I only gave it a 1/6 probability that it won't appear, but it's easy to increase randomness or decrease it.