Kathis, let me reitierate my self on the first two.
One was asking if there was a way to script in a second currency called runes. Two was asking if there was a way to make this smaller, as I already have worked out how the seal changes celestial runes into skills. Let me explain what effect I'm trying to acheive.
After a certain point in the game, some enemies, chests, and shops will give you things called Runes, which act the same as the main currency but you can decide which one is used for buying things(I have a common event worked out for buying currency from shops, you buy the item "Rune" in a shop. A common event with autorun set to activate whenever you have "Rune" in your inventory, and decreases Rune by one and gives you one Rune[the currency.]) You can take these runes to certain shops that sell Celestial Runes(which can be used to gain skills) for runes. Then, when you want to learn the skill, you go to a Cosmic Seal event that removes all you Celestial Runes and replaces them with skills. But each Celestial Rune has its own indivisual skill and there are so many skills(it has a character customization system) that it would take me quite a while to write the entire event, so I was wondering if there was an easier way to do this.