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Screenshot Thread - Page 72
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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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Taylor

You call that really quick? o .o Man, I'd be interested in what you can do with VX RTP after hours of work.

Grafikal

Hah, well I kind of have system as to how I make maps, so something like that takes like 10 minutes maybe.

joy



Practicing the mapping style for GIAW, just a lil throwaway map.

Karo Rushe

Joy . . . I love how the gradient of Yellow & green floods in so naturally . . . How did you do it? 0_o

modern algebra

Yah, that looks very natural and fantastic

Irock

Yeah, the fantastic flood is natural, Joy.

joy

Dong all the mapping in photoshop, ultimate control.

Red Fox

[yt]http://www.youtube.com/watch?v=YYbPihUU6PM[/yt]

A multiplayer game I and five others are working on. We are planning to release it on indie market place at the end of the summer.

www.junglefriendzy.com

The Shadow


Mishka

Ahh, fuck, my interior maps look like piss compared to everyone else's.

A little help? (Not good with large interiors.)
This is supposed to be some kind of conference room with a small storage compartment.


Shampoo Ninja

Quote from: Mikhail Faulken on June 07, 2010, 07:07:42 PM
Ahh, fuck, my interior maps look like piss compared to everyone else's.

A little help? (Not good with large interiors.)
This is supposed to be some kind of conference room with a small storage compartment.

It looks a bit empty, like the room is too large or something. What I would do is try making the table larger, put more filler stuff in, try to squeeze in another room, or just make the map a tile or two smaller. Try all of those and pick whatever looks best ;D

Also, adding windows somehow just makes every interior map I see look a lot better. Of course, having a window in a closet in the middle of a building doesn't make much sense, unless you have this awesome, bad ass idea for an RPG in which the protagonist lost his phone in the Winchester House and you're making maps for it.

...

Eh, might as well add in my half-done half-decent map I've got going on.

It took an hour or two. I had to mess with the cliffs a lot to get them to look nice, and they still look meh =/


cozziekuns

NEVER use .jpg files when saving with MS paint. The colour loss is amazing.
Otherwise, looks pretty nice. I noticed that it's a bit empty, but you said it was half-done, so yeah. (Oh, and do I have to add my own screenshot?)

Mishka

Quote from: Shampoo Ninja on June 07, 2010, 09:50:39 PM


It looks a bit empty, like the room is too large or something. What I would do is try making the table larger, put more filler stuff in, try to squeeze in another room, or just make the map a tile or two smaller. Try all of those and pick whatever looks best ;D

Also, adding windows somehow just makes every interior map I see look a lot better. Of course, having a window in a closet in the middle of a building doesn't make much sense, unless you have this awesome, bad ass idea for an RPG in which the protagonist lost his phone in the Winchester House and you're making maps for it.
=/

I could make the table into a horseshoe shape, like some kind of "League of Legions" or some shit, I guess.


liberty

That would take up a bit more room, but really, larger maps do not always equal good. If you have trouble filling up a map, reduce the size a bit. It's surprising how much difference a point or two less can make.





Two from me.

Mishka

Holy piss, those are pretty badass. Reminds me of nature (and Billy Bullshot. Oh dear...)

I get what you're saying about size. I don't do well with larger interiors because they end up looking kind of... empty. Unless it's a set of compartments or a tunnel or something (I love tunnels, tunnels are my favourite.)

I could reduce the size of the main compartment and add an "office" or something to it; it'd look a bit more convincing, I think.


Ryosis

Quote from: joy on June 05, 2010, 07:30:49 PM
Dong all the mapping in photoshop, ultimate control.

Yeah, tried that once or twice. The trouble for me comes from getting everything aligned. More often than not I find myself unable to stick with the whole 32x32 grid shit, which ruins the whole deal.

Anyway, finally 'upgraded' to VX the other day. Getting used to the new gui was actually pretty smooth. I can't wait to really work with it. Anywho, here's a small bit from a map I have just finished up. Pretty good for only ~72 hours of experience.

Eddard Stark art by Teiiku

TDS

It's been a while.

Finished the menu of my game.
[yt]ptFROyE8fa0[/yt]

Also the battle system is done.


Then I got tired of working on my game and since I can't find a project to work with, I decided to replicate as many features as possible from old games.

Starting with... Final Fantasy I.


Savarast

O_O; Zanaziel... It looks amazingly well set up! I wish I could do all that, but there is no way I have that skill!
The Pessimist By The Lake In The Forest

Check Out Savarast's Resource Page, I do Requests

modern algebra

#1793
Wow! Everything looks great Zanaziel! Nice stuff. I can't wait to see a demo.

Mishka



It's a section of a port town. This is the one I'm most worried about, since it has a huge open area in the middle of it for trees to grow and such.


SirJackRex

It's not bad.
A few things, though:
The top house looks too narrow. Have you tried it with a height of 3 roof tiles?
The windows of the houses are oddly placed.
The pavement looks weird. There need to be more objects placed on the pavement or something, because as it is it just jumps out and clashes with everything else.
The back of the houses look strange. I don't know what it is, but the immediate use of trees and tall grass behind a house looks bad to me.
I also suggest that you either move the third house on the bottom up to align with the other two, or make the pavement 2 tiles deep instead of 1, just to see how it looks.

Mishka

Okay, I fixed a few of the things, but I do have a question:

What kinds of things would I put on the pavement?

Also, I've included a screen of another map in a different game I'm working on.


Rook91



Im fleshing out the areas of my game at the moment and getting their overall feel. This is of the Divia Mountains, where all of my characters travell too. I used a tileset add on for this, but I forget who it is made by so remind me if you know. The character sprites are made by me and the Fog is from the RMXP RTP

modern algebra

Might be grafikal's http://rmrk.net/index.php/topic,34415.0.html

I think I recognize the mini stalagmites from that.

Rook91

T'was, thankyou for that.
Anywho... any map criticism?