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Screenshot Thread

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Looks a bit empty, you should throw some more stuff in, but on a larger scale, it looks very nice.

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Yeah, lookin' good Dertt  ^-^



Here's another screenshot of the Titles Menu in my game, inspired by the Tales series. It is also where you see the class and class experience. There are a few things I am concerned about, but this is close enough to as far as I will get. I am worried about the lack of pictures and icons though. It might look a little bland. Maybe I will assign icons to statistics and skills though - that might make it more interesting. Anyway, comments?



EDIT: Ignore the 'Training Bonuses' on the Title Info Window. It should just be stat bonuses. Training Bonuses are only given by class.
« Last Edit: January 21, 2008, 11:57:10 PM by modern algebra »

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Looks good Modern, the description test could use some work though. An exp bar may be better than text also.

My first map with TheInquisitor's outdoor tileset:

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Looks good Modern, the description test could use some work though. An exp bar may be better than text also.

My first map with TheInquisitor's outdoor tileset:

Looks excellent.

10/10

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Looks good Modern, the description test could use some work though. An exp bar may be better than text also.

My first map with TheInquisitor's outdoor tileset:


Yeah, the descriptions were just thrown together to test appropriate string length. I am experimenting with boxing it and seeing how that works currently. And I would usse a bar for exp but there is no levelling in my game, you up stats by spending experience points training. The system may not work out in the end, but that is the idea I am working off of currently. Thanks for the comments :)

Also, that map looks great Falcon. Of course, I would not expect any less from you  :lol:



EDIT::

Added boxes around the descriptions. Better? or worse?

« Last Edit: January 22, 2008, 04:47:18 AM by modern algebra »

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The boxes look good, but I still think you should do something about the text itself. Maybe reduce the font size a bit.

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That's a good idea.

EDIT::

Like this?

« Last Edit: January 22, 2008, 06:21:51 PM by modern algebra »

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I think it looks much better.

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I think so too. Thanks for the comments  :D

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Not my best map, I'm still trying to get the hang of the indoor tileset.

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Looks nice. I love the wolfpeople.


Shot from the upcoming trailer.
Kieran doesn't like the news, so he crucifies the messenger. Literally.

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Wow, Kieran's a son of a bitch  :lol:

Anyway, the map looks pretty good. It's sparse, but hey, it's a crucifixion room :P

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Badass, the map is simple but I think it looks damn good.

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yeah, I think the fog looks really good on that map. Very nice lighting effect


And screenshot:



The E circle is kind of ugly. I am trying to display that something is equipped without highlighting it with the ugly selection cursor. That's obviously not the color to do it with, but do you guys think the idea is salvageable with a different colour or anything?
« Last Edit: January 26, 2008, 02:25:48 AM by modern algebra »

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yeah, I think the fog looks really good on that map. Very nice lighting effect


And screenshot:



The E circle is kind of ugly. I am trying to display that something is equipped without highlighting it with the ugly selection cursor. That's obviously not the color to do it with, but do you guys think the idea is salvageable with a different colour or anything?

I think it would work, either way with that color or with a different color i think it looks top notch.
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I thought the first screenshot of the inn was lovely Falcon, but I think the other two needs some work.  On the second exterior I think it's the bland palette which makes it not as interesting as the first but still not bad at all.

-------------------------------------------------------------------------------------------------

A few more screens from my underwater pod station thingy I've been doing...



This is the depot for outbound cargo.



This room is a puzzle room where the four tanks need to be balanced in contensts to unlock a pressure valve.

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Looking great as usual. I am looking forward to that puzzle :P

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Spoiler for:

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im not a very good mapper =p
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@Nikolai: There's a lot of empty space and flat walls in yours Nikolai, but I like the idea of the map. Try filling some space with some trees, grass, etc... I don't really like your use of the small trees either. They are clumped and every single one is right up against a flat surface.

@Becky, your map is too small to see anything, but there is a lot of empty space from what I can see. I would cut out everything under the last house unless there is some reason for the player to walk down there, and I would try to fill up some space with plants, grass, etc...

@Shadow, looking good. The flower bin thing looks nice, but it doesn't mesh with the RTP very well IMO. Otherwise, lookin' good

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Nikolai, I'm almost sure you mapped that in either 1/2 or 1/4 views and that's what you get.  If you do use those views, only use them to build the overall shape of the area.  Always landscape the area in the most zoomed in view.

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« Last Edit: February 24, 2008, 11:55:20 PM by Irock »

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8/10, Pretty good, but the entrance/exit up top just doesn't doesn't look right; I don't know why, it looks like a broken tile, but that's just me.