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@ryosis - I like the new cliffs. They make it all look a little darker mood wise.

@dizturbed - I love the character your map got when you arranged the walls! Great! The outer wall still looks like it needs to be two tiles tall. Lookin good!

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Did a little experimenting with the cliffs on the map I posted earlier. I think the new cliffs are an improvement, but I wanted to get some opinions from y'all.

Spoiler for:

So, what do you guys think? Stick with the old cliffs, or go with the new cliffs?

I prefer these new cliffs, as well. They look a lot more realistic. And I didn't mention this last time, but you did a good job with the cobblestone path and the mud. I like the addition of the Inn's sign, but I'm not quite sure what's going on with that lamppost-looking thing above it is -- is it inside the Inn, or is it just hanging there? (I can't make out its support.)

@Dizturb3d -- This looks a lot better. Although you didn't take anything in that much, it still looks a lot more manageable. There's a lot less empty space!

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It's attached to the...whatever the architectural term is for that semi-circular thing on the side is.
Eddard Stark art by Teiiku

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Oh! Okay, cool. Yeah, I just couldn't see it, but that makes sense!

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Decided to revive one of my old games. Here's the menu for the game. It's Cross Basic Menu XP by Crosslight.
Spoiler for:


Im not sure about the Window-back opacity for the menu. Also not happy with the icons or the text yet. Anthing I should change for it?
« Last Edit: December 22, 2012, 09:49:47 PM by The Shadow »

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Shiny! But the exit icon doesn't have the same theme as the rest of the icons...Or am I just hitting the nog to hard.

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Shiny! But the exit icon doesn't have the same theme as the rest of the icons...Or am I just hitting the nog to hard.

I would agree on that one.. Its a little out of place I think :(
Can you feel that?..

                                    My Current Project:


I support:


Fade

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I'm on the fence when it comes to the font. It doesn't look bad, though. I think it would look better if it were smaller and a little lighter.

As for the icons, it would probably be for the best to change them, especially that exit icon. The menu opacity is good, though.
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I agree. There's just something not quite perfect about the font. I'm sorry I don't have a good suggestion for the exit icon but I agree, it should change.

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Thx for the comments about the icons! I was really unhappy with them and now I know Im not the only one disliking them.

Here's the new icons:
Spoiler for:

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Much better!

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Yeah! Definitely much better!

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@Ryosis, I think your map is excellent, the light, shadows charas. ConGratx.
@The Shadow, I like it the portraits and windowskin is amazing.
--
I post here a Game Snapshot of Christmas Special Game:

Spoiler for:






I put here the download but…, the problem is the game is in Spanish.

MediaFire:

4Shared:
Nos vemos!, ajuaahh!
Click me, if wanna see more charas.-->
Spoiler for:

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Don't put download links here. If you want people to download your game, make a topic for the game instead.
Here's a new screen from me. Haven't mapped for 1 year or something.

Spoiler for Image:

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Some of the trees on the left side of the map are questionable. There are also some tiles of shadow that are darker than the adjacent tiles for no apparent reason, and it looks a little out of place considering how square it is. Also, to the left of the steps the cliff face ceases to exist in favour of the trees. I'm not sure if this should be considered an issue, but I noticed it, and point it out I must. The tree second to the left of the path at the top is rather peculiar too.

Other than those minor problems (which are expected after a year of no practice) THAT MAP IS BEAUTIFUL AND THIS THREAD HAS MISSED YOU.
it's like a metaphor or something i don't know

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What do you mean by questionable? If you mean the missing portions of the two trees to the right of the big one, then there are events there that hold those missing pieces. I also don't see where the shadowing problem is, but I agree that the cliff face looks awkward.

The only other comment that I have is that the pool seems kind of small for all the water that's flowing into it, but I suppose it could be very deep and have a tunnel under the ground for it to escape through.

But yeah, Shadow, that is a great map.

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Had to double-check my comments just to make sure I'm not going entirely mental. I always forget that events do things in mapping because I don't map ever and haven't in almost two years (and even when I did, it wasn't thought-out at all), so you've completely called me out on that one. Pardon my mistake, I'm a bit of a dolt as I'm sure you know well by now.

The peculiar tree I mentioned was this one I've gracefully attempted to 'circle' (although the shape enclosing it is more of a skewed ellipse than a circle):
Spoiler for:

Here's an example of the shadowing 'issue':
Spoiler for:
And note that by 'an example' I mean 'the only evidence I can find'. I'm sure I saw another one earlier.
it's like a metaphor or something i don't know

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I'm not a mapper, but here's something I did in about 15mins.
Can I get some feedback/rating?

Spoiler for:
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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I'm not a mapper, but here's something I did in about 15mins.
Can I get some feedback/rating?

Spoiler for:

The tree's/grass looks too piled and close together. It doesn't look natural.
If I were you, i'd spread out the tree's and grass even more to make it look more vibrant.
for example, don't put a tree so close together, but don't let it go that far apart aswell.
Here's an example of a map I just threw together. As you can see, I spreaded the tree's out, but not by much.
I also like to mix and match the grasses together just for the hell of it, since I think it looks pretty :)
Spoiler for:
なんでやねん

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I can't see DnP's screenshot so I can't comment on that, but I think mixing the grasses is a bad idea. In real life, grass is only discolored next to normal grass because the discolored grass has been underneath something, keeping it from rain.

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I prefer to place most of the grass under and around trees (including those shaping the edges of the map) or objects.
And agree that mixing grass doesn't seem that great.
Spoiler for:
« Last Edit: January 05, 2013, 05:16:29 PM by Milennin »
Go beyond the impossible, and kick reason to the curb!!

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If I were you, i'd spread out the tree's and grass even more to make it look more vibrant.
Oh I see what you mean :)


I can't see DnP's screenshot so I can't comment on that, but I think mixing the grasses is a bad idea. In real life, grass is only discolored next to normal grass because the discolored grass has been underneath something, keeping it from rain.
I keep thinking about football stadiums (or just sports stadiums in general really). Seems to have different coloured grass usually.
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Like this?
Spoiler for:

(I realized after the fact that you probably meant soccer, but I think it gets the point across regardless.)

The grass is actually mowed in a certain way to look like that.

Edit: Here's what they do: http://www.scag.com/lawnstriping.html
« Last Edit: January 05, 2013, 09:55:24 PM by Acolyte »

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Oh I know how it's done :) That was my way of trying to compare AbsoluteIce's method of dual coloured grasslands, can't really think of anywhere besides stadiums and farms where you'd find that happening IRL.
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I also like to mix and match the grasses together just for the hell of it, since I think it looks pretty :)

I've seen a lot of games do this. While I won't argue against personal style or taste - I'm pretty sure not many people share my love of the Victorian era, for instance - I would generally advise against mixing different kinds of grass. Acolyte pretty much hit the nail on the head regarding how to mix grass... ahem, "correctly."
Eddard Stark art by Teiiku