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class Window_MenuStatus < Window_Selectable
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 0, 480, 128)
self.contents = Bitmap.new($game_party.actors.size * 448, 96)
refresh
self.active = false
self.index = -1
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
x = 448 * i + 64
y = 0
actor = $game_party.actors[i]
draw_actor_graphic(actor, x - 40, y + 80)
draw_actor_name(actor, x, y)
draw_actor_class(actor, x + 144, y)
draw_actor_level(actor, x, y + 32)
draw_actor_state(actor, x + 90, y + 32)
draw_actor_exp(actor, x, y + 64)
draw_actor_hp(actor, x + 236, y + 32)
draw_actor_sp(actor, x + 236, y + 64)
end
end
#--------------------------------------------------------------------------
# * Cursor Rectangle Update
#--------------------------------------------------------------------------
def update_cursor_rect
if @index < 0
self.cursor_rect.empty
else
self.ox = 448 * @index
self.cursor_rect.set(0, 0, width - 32, height - 32)
end
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
if self.active
if Input.repeat?(Input::RIGHT)
$game_system.se_play($data.system.cursor_se)
@index += 1
@index %= $game_party.actors.size
end
if Input.repeat?(Input::LEFT)
$game_system.se_play($data.system.cursor_se)
@index -= 1
@index %= $game_party.actors.size
end
update_cursor_rect
end
end
end